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refactor(bot): modularize bot code
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@@ -0,0 +1,98 @@
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from bot.api.asf import get_bot_inventory
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from bot.constants import PAGE_SIZE
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from bot.ui.formatters import get_inventory_icon
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from bot.ui.keyboards import inventory_menu_keyboard, inventory_page_keyboard
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async def build_inventory_menu(bot_name: str) -> tuple[str, object]:
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cs2_inventory = await get_bot_inventory(bot_name, 730, 2)
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steam_inventory = await get_bot_inventory(bot_name, 753, 6)
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cs2_assets = []
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steam_assets = []
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try:
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cs2_assets = cs2_inventory.get(bot_name, {}).get("Assets", []) # type: ignore[union-attr]
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except Exception:
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pass
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try:
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steam_assets = steam_inventory.get(bot_name, {}).get("Assets", []) # type: ignore[union-attr]
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except Exception:
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pass
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if not cs2_assets and not steam_assets:
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return f"📦 Инвентарь {bot_name} пуст", inventory_menu_keyboard(bot_name, 0, 0)
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text = (
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f"📦 Инвентарь {bot_name}\n\n"
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"🔄 — можно трейдить\n"
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"💰 — можно продавать\n"
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"🔒 — нельзя продавать\n"
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"❌ — нельзя трейдить"
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)
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return text, inventory_menu_keyboard(bot_name, len(cs2_assets), len(steam_assets))
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async def render_inventory_page(
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bot_name: str, inventory_type: str, appid: int, contextid: int, page: int
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) -> tuple[str, object] | tuple[None, None]:
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inventory = await get_bot_inventory(bot_name, appid, contextid)
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if not inventory:
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return None, None
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bot_inventory = inventory.get(bot_name, {})
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assets = bot_inventory.get("Assets", [])
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descriptions = bot_inventory.get("Descriptions", [])
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if not assets:
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return f"Инвентарь {bot_name} пуст", inventory_menu_keyboard(bot_name, 0, 0)
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desc_map = {}
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for desc in descriptions:
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key = (str(desc.get("classid")), str(desc.get("instanceid")))
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desc_map[key] = desc
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total_pages = (len(assets) + PAGE_SIZE - 1) // PAGE_SIZE
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start = page * PAGE_SIZE
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end = start + PAGE_SIZE
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page_assets = assets[start:end]
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lines = []
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marketable_count = 0
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tradable_count = 0
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cards_count = 0
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emotes_count = 0
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backgrounds_count = 0
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gems_count = 0
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for asset in page_assets:
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key = (str(asset.get("classid")), str(asset.get("instanceid")))
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desc = desc_map.get(key, {})
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name = desc.get("market_name", "Unknown")
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amount = asset.get("amount", 1)
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tradable = "🔄" if desc.get("tradable") else "❌"
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marketable = "💰" if desc.get("marketable") else "🔒"
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icon = get_inventory_icon(desc)
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if desc.get("marketable"):
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marketable_count += 1
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if desc.get("tradable"):
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tradable_count += 1
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if icon == "🃏":
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cards_count += amount
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elif icon == "😀":
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emotes_count += amount
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elif icon == "🖼":
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backgrounds_count += amount
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elif icon == "💎":
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gems_count += amount
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lines.append(f"{icon} {tradable}{marketable} {name} x{amount}")
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inv_name = "CS2" if appid == 730 else "Steam"
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stats = (
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f"📦 Items: {len(assets)}\n"
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f"💰 Marketable: {marketable_count}\n"
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f"🔄 Tradable: {tradable_count}"
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)
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if appid == 753:
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stats += (
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f"\n🃏 Cards: {cards_count}"
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f"\n😀 Emotes: {emotes_count}"
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f"\n🖼 Backgrounds: {backgrounds_count}"
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f"\n💎 Gems: {gems_count}"
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)
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text = (
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f"📦 {inv_name} Inventory {bot_name}\n"
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f"📄 Страница {page + 1}/{total_pages}\n\n"
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f"{stats}\n\n"
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+ "\n".join(lines)
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)
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return text[:4000], inventory_page_keyboard(inventory_type, bot_name, page, total_pages)
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