mirror of
https://github.com/achiez/NebulaAuth-Steam-Desktop-Authenticator-by-Achies.git
synced 2026-07-25 22:31:42 +00:00
89ca08f6cf
- Potentially fixed memory leak in code progress bar - Added using statement in SteamGuardCodeGenerator on disposable HMACSHA1 - Most of packages updated to the last version
47 lines
1.3 KiB
C#
47 lines
1.3 KiB
C#
using System;
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using CommunityToolkit.Mvvm.ComponentModel;
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using SteamLib.SteamMobile;
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using System.Diagnostics.CodeAnalysis;
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using System.Threading;
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using System.Windows;
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using System.Windows.Threading;
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namespace NebulaAuth.ViewModel;
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public partial class MainVM
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{
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private Timer _codeTimer;
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[ObservableProperty] private double _codeProgress;
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[ObservableProperty] private string _code;
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[MemberNotNull(nameof(_codeTimer))]
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private void CreateCodeTimer()
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{
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_codeTimer = new Timer(UpdateCode, null, 0, 1000);
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}
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private void UpdateCode(object? state = null)
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{
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var currentTime = TimeAligner.GetSteamTime();
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var untilChange = currentTime - currentTime / 30L * 30L;
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var codeProgress = untilChange / 30D * 100;
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string? code = null;
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if (untilChange == 0 && SelectedMafile != null)
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{
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code = SteamGuardCodeGenerator.GenerateCode(SelectedMafile!.SharedSecret);
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}
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if (Application.Current == null) return;
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Application.Current.Dispatcher.Invoke((string? c) =>
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{
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if (Application.Current.MainWindow?.WindowState == WindowState.Minimized) return;
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CodeProgress = codeProgress;
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if (c != null) Code = c;
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}, DispatcherPriority.Background, code);
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}
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} |