mirror of
https://github.com/achiez/NebulaAuth-Steam-Desktop-Authenticator-by-Achies.git
synced 2026-07-29 16:27:51 +00:00
138 lines
4.2 KiB
C#
138 lines
4.2 KiB
C#
using ProtoBuf;
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using SteamLib.Account;
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using SteamLib.ProtoCore.Interfaces;
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// ReSharper disable InconsistentNaming
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// ReSharper disable UnusedType.Global
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// ReSharper disable UnusedMember.Global
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#pragma warning disable CS8618
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namespace SteamLib.ProtoCore.Services;
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[ProtoContract]
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public class AccountPhoneStatus_Response : IProtoMsg
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{
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[ProtoMember(1)] public bool HasPhone { get; set; }
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}
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[ProtoContract]
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public class AddAuthenticator_Request : IProtoMsg
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{
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[ProtoMember(1, DataFormat = DataFormat.FixedSize)] public ulong SteamId { get; set; }
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[ProtoMember(4)] public int AuthenticatorType { get; set; }
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[ProtoMember(5)] public string DeviceIdentifier { get; set; }
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[ProtoMember(6)] public string SmsPhoneId { get; set; }
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[ProtoMember(8)] public int Version { get; set; }
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}
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[ProtoContract]
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public class AddAuthenticator_Response : IProtoMsg
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{
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[ProtoMember(1)] public byte[] SharedSecret { get; set; }
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[ProtoMember(2)] public ulong SerialNumber { get; set; }
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[ProtoMember(3)] public string RevocationCode { get; set; }
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[ProtoMember(4)] public string Uri { get; set; }
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[ProtoMember(5)] public long ServerTime { get; set; }
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[ProtoMember(6)] public string AccountName { get; set; }
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[ProtoMember(7)] public string TokenGid { get; set; }
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[ProtoMember(8)] public byte[] IdentitySecret { get; set; }
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[ProtoMember(9)] public byte[] Secret1 { get; set; }
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[ProtoMember(10)] public int Status { get; set; }
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[ProtoMember(11)] public string PhoneNumberHint { get; set; }
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/// <summary>
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/// 2 - PhoneNumber
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/// 3 - EmailCode
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/// </summary>
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[ProtoMember(12)] public int ConfirmType { get; set; }
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public MobileDataExtended ToMobileDataExtended(string deviceId, MobileSessionData? sessionData)
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{
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return new MobileDataExtended
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{
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SharedSecret = Convert.ToBase64String(SharedSecret),
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SerialNumber = SerialNumber,
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RevocationCode = RevocationCode,
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Uri = Uri,
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ServerTime = ServerTime,
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AccountName = AccountName,
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TokenGid = TokenGid,
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IdentitySecret = Convert.ToBase64String(IdentitySecret),
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Secret1 = Convert.ToBase64String(Secret1),
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SessionData = sessionData,
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DeviceId = deviceId
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};
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}
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}
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[ProtoContract]
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public class SetAccountPhoneNumber_Request : IProtoMsg
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{
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[ProtoMember(1)] public string PhoneNumber { get; set; }
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[ProtoMember(2)] public string CountryCode { get; set; }
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}
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[ProtoContract]
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public class SetAccountPhoneNumber_Response : IProtoMsg
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{
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[ProtoMember(1)] public string EmailHint { get; set; }
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[ProtoMember(2)] public string PhoneNumber { get; set; }
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}
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[ProtoContract]
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public class IsAccountWaitingForEmailConfirmation_Response : IProtoMsg
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{
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[ProtoMember(1)] public bool IsWaiting { get; set; }
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[ProtoMember(2)] public int SecondsToWait { get; set; }
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}
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[ProtoContract]
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public class SendPhoneVerificationCode_Request : IProtoMsg
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{
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[ProtoMember(1, IsRequired = true)] public int Language { get; set; } = 0;
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}
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[ProtoContract]
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public class FinalizeAddAuthenticator_Request : IProtoMsg
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{
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[ProtoMember(1, DataFormat = DataFormat.FixedSize)] public ulong SteamId { get; set; }
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[ProtoMember(2)] public string AuthenticatorCode { get; set; }
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[ProtoMember(3)] public ulong AuthenticatorTime { get; set; }
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[ProtoMember(4)] public string ConfirmationCode { get; set; }
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[ProtoMember(6)] public bool ValidateConfirmationCode { get; set; }
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}
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[ProtoContract]
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public class FinalizeAddAuthenticator_Response : IProtoMsg
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{
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[ProtoMember(1)] public bool Success { get; set; }
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[ProtoMember(2)] public bool WantMore { get; set; }
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[ProtoMember(3)] public ulong ServerTime { get; set; }
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[ProtoMember(4)] public int Status { get; set; }
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}
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[ProtoContract]
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public class RemoveAuthenticator_Request : IProtoMsg
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{
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[ProtoMember(2)] public string RevocationCode { get; set; }
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[ProtoMember(5)] public int RevocationReason { get; set; }
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[ProtoMember(6)] public int SteamGuardScheme { get; set; }
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}
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[ProtoContract]
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public class RemoveAuthenticator_Response : IProtoMsg
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{
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[ProtoMember(1)] public bool Success { get; set; }
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[ProtoMember(5)] public int RevocationAttemptsRemaining { get; set; }
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} |