mirror of
https://github.com/achiez/NebulaAuth-Steam-Desktop-Authenticator-by-Achies.git
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a9fdb58cac
Several methods were added and modified in `Storage.cs`, `MainVM_Groups.cs`, `MainVM_Proxy.cs`, and `ProxyManagerVM.cs` to validate if the data can be saved before performing various operations. The `SnackbarController.cs` was modified to increase the minimum snackbar time and adjust the duration calculation. In `MafileSerializer_SessionData.cs`, the check for whether the refresh token is expired or not was moved to a different location within the code. New localization entries were added in `localization.loc.json`. The changes are as follows: 1. Added a new HTML file `changelog\1.4.8.html` to the project `NebulaAuth.sln`. 2. Added a new converter `ProxyDataTextConverter` to `App.xaml`. 3. Imported `AchiesUtilities.Web.Proxy` in `ProxyTextConverter.cs`. 4. Modified the return string in `ProxyTextConverter` to include the port number. 5. Added a new class `ProxyDataTextConverter` in `ProxyTextConverter.cs`. 6. Increased the minimum snackbar time from 1000 to 1200 in `SnackbarController.cs`. 7. Modified the duration calculation in `GetSnackbarTime` method in `SnackbarController.cs`. 8. Added tooltips to ComboBoxes in `MainWindow.xaml`. 9. Added a new method `ValidateCanSave` in `Storage.cs` to validate if the data can be saved. 10. Added a new method `GetProxyString` in `ProxyStorage.cs` to get the proxy string. 11. Modified the `CompareProxy` method in `ProxyStorage.cs` to compare the address and port of the proxy data. 12. Removed a logger info line in `Shell.cs`. 13. Added a new property `DuplicateFound` in `Storage.cs`. 14. Modified the `CreatePathForMafile` method in `Storage.cs` to create a file name based on the account name or steam id. 15. Modified the `AddGroup` method in `MainVM_Groups.cs` to validate if the data can be saved before adding a group. 16. Modified the `AddToGroup` method in `MainVM_Groups.cs` to validate if the data can be saved before adding to a group. 17. Modified the `RemoveGroup` method in `MainVM_Groups.cs` to validate if the data can be saved before removing a group. 18. Modified the `PerformQuery` method in `MainVM_Groups.cs` to set `SelectedMafile` to the first item in `MaFiles`. 19. Modified the `RemoveProxy` method in `MainVM_Proxy.cs` to validate if the data can be saved before removing a proxy. 20. Modified the `SelectedProxyChanged` method in `MainVM_Proxy.cs` to validate if the data can be saved before changing the selected proxy. 21. Added a new method `ValidateCanSaveAndWarn` in `MainVM_Proxy.cs` to validate if the data can be saved and send a snackbar message if it can't. 22. Modified the `TimerCheckSeconds` property in `MainVM_Timer.cs` to send a snackbar message when the timer is changed. 23. Added a new method `RemoveProxy` in `LoginAgainOnImportVM.cs` to remove the selected proxy. 24. Modified the `AddProxy` method in `ProxyManagerVM.cs` to use the `DefaultScheme` to parse the proxy data. 25. Modified the `AddProxy` method in `ProxyManagerVM.cs` to use the `DefaultScheme` to parse the proxy data and get the proxy string. 26. Modified the `CopyProxy` method in `ProxyManagerVM.cs` to get the proxy string. 27. Added new localization entries in `localization.loc.json`. 28. The `update.xml` file was updated to reflect the new version of the software (1.4.8.0) and the corresponding download URL and changelog URL were updated accordingly. 29. In `AdmissionHelper.cs`, a new constant `SESSION_ID_COOKIE_NAME` was added to replace hardcoded "sessionid" strings. The same was done for `LANGUAGE_COOKIE_NAME` replacing "Steam_Language". This change was reflected in multiple methods within the `AdmissionHelper` class. 30. A new method `CloneCookie` was added to `AdmissionHelper.cs` to create a copy of a given cookie. This method was then used to replace repetitive code in the `TransferCommunityCookies` method. 31. In `MafileSerializer_SessionData.cs`, the check for whether the refresh token is expired or not was moved to a different location within the code. This change does not affect the functionality but may improve readability or maintainability of the code.
41 lines
1.2 KiB
C#
41 lines
1.2 KiB
C#
using NebulaAuth.Model.Exceptions;
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using NLog;
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using SteamLib.Core;
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using SteamLib.SteamMobile;
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using System;
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using Microsoft.Extensions.Logging;
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using ILogger = Microsoft.Extensions.Logging.ILogger;
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namespace NebulaAuth.Model;
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public static class Shell
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{
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public static Logger Logger { get; } = LogManager.GetLogger("Logger");
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public static ILogger ExtensionsLogger { get; private set; } = null!;
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public static void Initialize()
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{
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var lp = new NLog.Extensions.Logging.NLogLoggerProvider();
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var logger = lp.CreateLogger("SteamLib");
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HealthMonitor.FatalLogger = logger;
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AppDomain.CurrentDomain.UnhandledException += CurrentDomainOnUnhandledException;
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var loggerFactory = new NLog.Extensions.Logging.NLogLoggerFactory();
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ExtensionsLogger = loggerFactory.CreateLogger("Logger");
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try
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{
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TimeAligner.AlignTime();
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}
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catch (Exception ex)
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{
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throw new CantAlignTimeException("", ex);
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}
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ExtensionsLogger.LogDebug("Application started");
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}
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private static void CurrentDomainOnUnhandledException(object sender, UnhandledExceptionEventArgs e)
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{
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Logger.Fatal((Exception)e.ExceptionObject);
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}
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} |