Files
Nebula-Auth/SteamLibForked/MobileSteamClient/MobileData.cs
T
achiez 8ff960189e 1.5.6 Bug fixes and code clean-ups
- Update: Added "Copy Password" to Mafile context menu (if available)
- Update: "Save Password" now pre-fills the current password in the "Login Again" dialog when encryption is enabled
- Fix: Prevented overlapping confirmation cycles in AutoConfirmer
- Fix: Added a Snackbar notification when a confirmation cycle is skipped due to a too frequent timer interval
- Fix: Fixed a rare bug where the previous proxy was used instead of the current one during session refresh
- Fix: Corrected "Session Permanently Expired" message showing on unrelated errors (e.g. network issues)
- UI-Fix: Fixed visual glitch where proxy input appeared non-empty when switching to a mafile-specific proxy
- Cleanup: Refactored and cleaned up codebase, improved styling and formatting via ReSharper
2025-05-02 23:29:24 +03:00

50 lines
1.3 KiB
C#

using Newtonsoft.Json;
using SteamLib.Account;
using SteamLib.Core.Models;
using SteamLib.Web.Converters;
namespace SteamLib;
//WARNING: Any changes here should be reflected in MafileSerializer.cs
public class MobileData
{
[JsonRequired] public string SharedSecret { get; set; } = null!;
[JsonRequired] public string IdentitySecret { get; set; } = null!;
public string DeviceId { get; set; } = null!;
}
public class MobileDataExtended : MobileData
{
public string? RevocationCode { get; set; } = null!;
public string AccountName { get; set; } = null!;
public MobileSessionData? SessionData
{
get => _sessionData;
set
{
_sessionData = value;
if (value != null)
{
SteamId = value.SteamId;
}
}
}
[JsonConverter(typeof(SteamIdToSteam64Converter))]
public SteamId SteamId { get; set; }
private MobileSessionData? _sessionData;
#region Unused
public long ServerTime { get; set; } //Unused
public ulong SerialNumber { get; set; } //Unused //fixed64 greater than long must be ulong or string
public string Uri { get; set; } = null!; //Unused
public string TokenGid { get; set; } = null!; //Unused
public string Secret1 { get; set; } = null!; //Unused
#endregion
}