using Newtonsoft.Json; using SteamLib.Utility.MaFiles; var currentPath = Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().Location); if (currentPath != null) Environment.CurrentDirectory = currentPath; Console.WriteLine(currentPath); foreach (var path in args) { if (Path.Exists(path) == false) { Console.WriteLine($"NOT VALID PATH: '{path}'"); continue; } Console.WriteLine("Reading: " + path); try { var text = File.ReadAllText(path); var maf = MafileSerializer.Deserialize(text, out _); var legacy = MafileSerializer.SerializeLegacy(maf, Formatting.Indented); var name = Path.GetFileNameWithoutExtension(path); Write(legacy, name); Console.WriteLine("DONE: " + name); } catch (Exception ex) { Console.WriteLine($"ERROR: {ex.Message}"); Console.WriteLine(ex); } finally { Console.WriteLine("-----------------------------------------"); } } Console.WriteLine("Press any key to exit..."); Console.ReadKey(); void Write(string maf, string name) { var path = Path.Combine(name + "_legacy.mafile"); File.WriteAllText(path, maf); }