mirror of
https://github.com/AyuGram/AyuGramDesktop.git
synced 2026-08-06 20:03:12 +00:00
432 lines
9.4 KiB
C++
432 lines
9.4 KiB
C++
/*
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This file is part of Telegram Desktop,
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the official desktop application for the Telegram messaging service.
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For license and copyright information please follow this link:
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https://github.com/telegramdesktop/tdesktop/blob/master/LEGAL
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*/
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#include "ui/effects/premium_3d_cover.h"
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#include "ui/effects/premium_3d_support.h"
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#include "ui/gl/gl_surface.h"
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#include "base/random.h"
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#include "base/debug_log.h"
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#if QT_VERSION >= QT_VERSION_CHECK(6, 7, 0)
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#include <QRhiWidget>
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#endif // Qt >= 6.7
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namespace Ui::Premium {
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namespace {
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constexpr auto kDragYaw = 0.5;
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constexpr auto kDragPitch = 0.05;
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constexpr auto kMaxFrameDelta = crl::time(66);
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constexpr auto kMsInSecond = 1000.;
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constexpr auto kBackDuration = crl::time(600);
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constexpr auto kTapInDuration = crl::time(220);
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constexpr auto kTapBase = 40;
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constexpr auto kTapRandom = 30;
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constexpr auto kTapMaxMove = 4;
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constexpr auto kOvershootTension = 2.;
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} // namespace
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Object3dCover::Object3dCover(QWidget *parent, Descriptor descriptor)
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: RpWidget(parent)
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, _descriptor(descriptor)
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, _animation([=] { frame(); }) {
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}
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Object3dCover::~Object3dCover() = default;
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bool Object3dCover::Supported() {
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return Object3dSupported();
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}
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void Object3dCover::setShownProgress(float64 progress) {
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progress = std::clamp(progress, 0., 1.);
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if (_opacity == progress) {
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return;
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}
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_opacity = progress;
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if (!_animation.animating()) {
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pushState();
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if (const auto w = surfaceWidget()) {
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w->update();
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}
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}
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}
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void Object3dCover::setPaused(bool paused) {
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if (_paused == paused) {
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return;
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}
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_paused = paused;
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if (_paused) {
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freeze();
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} else {
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unfreeze();
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}
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}
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void Object3dCover::freeze() {
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stopAnimation();
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_pausedAt = crl::now();
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#if QT_VERSION >= QT_VERSION_CHECK(6, 7, 0)
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const auto w = surfaceWidget();
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if (!w || w->isHidden()) {
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return;
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}
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const auto rhi = qobject_cast<QRhiWidget*>(w);
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auto image = rhi ? rhi->grabFramebuffer() : QImage();
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if (image.isNull()) {
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return;
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}
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_frozen = std::move(image);
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pushState();
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w->update();
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update();
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#endif // Qt >= 6.7
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}
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void Object3dCover::unfreeze() {
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if (!_frozen.isNull()) {
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_frozen = QImage();
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update();
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}
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if (_pausedAt) {
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const auto delta = crl::now() - _pausedAt;
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if (_gesture) {
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_gesture->start += delta;
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}
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if (_idleAt) {
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_idleAt += delta;
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}
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_pausedAt = 0;
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}
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if (!isHidden()) {
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startAnimation();
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}
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}
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void Object3dCover::setNight(bool night) {
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if (_night == night) {
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return;
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}
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_night = night;
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if (!_animation.animating()) {
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pushState();
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if (const auto w = surfaceWidget()) {
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w->update();
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}
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}
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}
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rpl::producer<float64> Object3dCover::flungStrength() const {
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return _flung.events();
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}
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QWidget *Object3dCover::surfaceWidget() const {
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return _surface ? _surface->rpWidget() : nullptr;
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}
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void Object3dCover::ensureSurface() {
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#if QT_VERSION >= QT_VERSION_CHECK(6, 7, 0)
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if (_surface) {
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return;
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}
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_surface = GL::CreateSurface(
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this,
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GL::ChosenRenderer{
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.renderer = createRenderer(),
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.backend = GL::Backend::QRhi,
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});
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if (const auto w = surfaceWidget()) {
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if (const auto rhiWidget = qobject_cast<QRhiWidget*>(w)) {
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rhiWidget->setSampleCount(_descriptor.sampleCount);
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} else {
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LOG(("Premium3dCover: surface is not a QRhiWidget, skip MSAA."));
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}
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w->setAttribute(Qt::WA_TransparentForMouseEvents);
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w->setAttribute(Qt::WA_AlwaysStackOnTop);
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w->setGeometry(rect());
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w->hide();
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}
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#endif // Qt >= 6.7
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}
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void Object3dCover::startAnimation() {
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if (_paused || _animation.animating()) {
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return;
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}
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_lastFrame = crl::now();
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_animation.start();
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}
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void Object3dCover::stopAnimation() {
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_animation.stop();
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}
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void Object3dCover::advance(float64 dt) {
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_time += dt;
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_time -= _descriptor.period * std::floor(_time / _descriptor.period);
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}
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void Object3dCover::applyChannel(Channel channel, float64 value) {
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switch (channel) {
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case Channel::Yaw: _yaw = value; break;
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case Channel::Pitch: _pitch = value; break;
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}
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}
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void Object3dCover::tick(crl::time now) {
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const auto ease = [](Easing easing, float64 t) -> float64 {
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switch (easing) {
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case Easing::Linear:
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return t;
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case Easing::EaseOutQuint:
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return CubicBezier(0.23, 1., 0.32, 1., t);
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case Easing::Overshoot: {
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const auto u = t - 1.;
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return u * u * ((kOvershootTension + 1.) * u + kOvershootTension)
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+ 1.;
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}
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}
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return t;
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};
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const auto valueAt = [](const Track &track, float64 eased) -> float64 {
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const auto last = int(track.values.size()) - 1;
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if (last <= 0) {
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return track.values.empty() ? 0. : track.values.front();
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} else if (last == 1) {
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return track.values[0]
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+ eased * (track.values[1] - track.values[0]);
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}
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const auto position = eased * last;
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const auto segment = std::clamp(
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int(std::floor(position)),
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0,
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last - 1);
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const auto local = position - segment;
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return track.values[segment]
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+ local * (track.values[segment + 1] - track.values[segment]);
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};
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if (_gesture) {
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const auto elapsed = now - _gesture->start;
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for (const auto &track : _gesture->tracks) {
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if (elapsed < track.delay) {
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continue;
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}
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const auto local = std::min(
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elapsed - track.delay,
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track.duration);
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const auto fraction = (track.duration > 0)
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? (local / float64(track.duration))
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: 1.;
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applyChannel(
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track.channel,
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valueAt(track, ease(track.easing, fraction)));
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}
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if (elapsed >= _gesture->total) {
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_yaw = 0.;
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_gesture.reset();
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scheduleIdle(_descriptor.respinDelay);
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}
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} else if (_idleAt && now >= _idleAt && !_dragging) {
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_idleAt = 0;
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startSpin();
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}
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}
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void Object3dCover::pushState() {
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applyState(
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float(_yaw),
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float(_pitch),
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float(_time),
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_paused ? 0.f : float(_opacity),
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_night);
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}
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void Object3dCover::frame() {
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const auto now = crl::now();
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const auto delta = std::clamp(
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now - _lastFrame,
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crl::time(1),
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kMaxFrameDelta);
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_lastFrame = now;
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advance(delta / kMsInSecond);
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tick(now);
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pushState();
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if (const auto w = surfaceWidget()) {
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w->update();
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}
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}
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void Object3dCover::play(Gesture gesture) {
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gesture.start = crl::now();
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gesture.total = 0;
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for (const auto &track : gesture.tracks) {
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gesture.total = std::max(gesture.total, track.delay + track.duration);
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}
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cancelIdle();
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_gesture = std::move(gesture);
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}
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void Object3dCover::scheduleIdle(crl::time delay) {
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_idleAt = crl::now() + delay;
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}
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void Object3dCover::cancelIdle() {
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_idleAt = 0;
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}
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void Object3dCover::startSpin() {
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auto gesture = Gesture();
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gesture.tracks.push_back({
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.channel = Channel::Yaw,
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.values = { 0., 360. },
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.duration = _descriptor.spinDuration,
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.easing = _descriptor.spinEaseOut
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? Easing::EaseOutQuint
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: Easing::Linear,
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});
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play(std::move(gesture));
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}
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void Object3dCover::startBackSpring() {
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const auto fromYaw = _yaw;
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const auto fromPitch = _pitch;
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auto gesture = Gesture();
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gesture.tracks.push_back({
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.channel = Channel::Yaw,
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.values = { fromYaw, 0. },
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.duration = kBackDuration,
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.easing = Easing::Overshoot,
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});
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gesture.tracks.push_back({
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.channel = Channel::Pitch,
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.values = { fromPitch, 0. },
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.duration = kBackDuration,
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.easing = Easing::Overshoot,
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});
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play(std::move(gesture));
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const auto magnitude = std::abs(fromYaw + fromPitch);
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if (magnitude > 0.) {
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_flung.fire_copy(magnitude);
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}
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scheduleIdle(_descriptor.respinDelay);
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}
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void Object3dCover::startTapTilt(QPoint position) {
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const auto radius = std::max(width(), 1) / 2.;
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const auto toYaw = (kTapBase + base::RandomIndex(kTapRandom))
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* (radius - position.x()) / radius;
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const auto toPitch = (kTapBase + base::RandomIndex(kTapRandom))
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* (radius - position.y()) / radius;
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auto gesture = Gesture();
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gesture.tracks.push_back({
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.channel = Channel::Yaw,
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.values = { 0., toYaw },
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.duration = kTapInDuration,
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.easing = Easing::EaseOutQuint,
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});
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gesture.tracks.push_back({
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.channel = Channel::Yaw,
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.values = { toYaw, 0. },
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.delay = kTapInDuration,
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.duration = kBackDuration,
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.easing = Easing::Overshoot,
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});
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gesture.tracks.push_back({
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.channel = Channel::Pitch,
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.values = { 0., toPitch },
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.duration = kTapInDuration,
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.easing = Easing::EaseOutQuint,
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});
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gesture.tracks.push_back({
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.channel = Channel::Pitch,
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.values = { toPitch, 0. },
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.delay = kTapInDuration,
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.duration = kBackDuration,
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.easing = Easing::Overshoot,
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});
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play(std::move(gesture));
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}
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void Object3dCover::paintEvent(QPaintEvent *e) {
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if (_frozen.isNull()) {
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return;
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}
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auto p = QPainter(this);
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p.drawImage(rect(), _frozen);
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}
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void Object3dCover::resizeEvent(QResizeEvent *e) {
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if (const auto w = surfaceWidget()) {
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w->setGeometry(rect());
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}
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}
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void Object3dCover::showEvent(QShowEvent *e) {
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ensureSurface();
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if (const auto w = surfaceWidget()) {
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w->show();
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}
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if (!_entered) {
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_entered = true;
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_yaw = _pitch = 0.;
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_gesture.reset();
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scheduleIdle(0);
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}
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startAnimation();
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}
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void Object3dCover::hideEvent(QHideEvent *e) {
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stopAnimation();
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if (_entered) {
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return;
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}
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_gesture.reset();
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cancelIdle();
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_yaw = _pitch = 0.;
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}
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void Object3dCover::mousePressEvent(QMouseEvent *e) {
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_dragging = true;
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_moved = false;
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_pressPos = e->pos();
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_lastDragPos = e->pos();
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_gesture.reset();
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cancelIdle();
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}
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void Object3dCover::mouseMoveEvent(QMouseEvent *e) {
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if (!_dragging) {
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return;
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}
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const auto pos = e->pos();
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if ((pos - _pressPos).manhattanLength() > kTapMaxMove) {
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_moved = true;
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}
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const auto shift = pos - _lastDragPos;
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_yaw += -shift.x() * kDragYaw;
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_pitch += -shift.y() * kDragPitch;
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_lastDragPos = pos;
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}
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void Object3dCover::mouseReleaseEvent(QMouseEvent *e) {
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if (!_dragging) {
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return;
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}
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_dragging = false;
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if (_moved) {
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startBackSpring();
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} else {
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startTapTilt(_pressPos);
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}
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}
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} // namespace Ui::Premium
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