Files
AyuGramDesktop/Telegram/SourceFiles/ui/effects/premium_diamond_renderer.cpp
T
2026-06-05 11:39:58 +03:00

316 lines
8.3 KiB
C++

/*
This file is part of Telegram Desktop,
the official desktop application for the Telegram messaging service.
For license and copyright information please follow this link:
https://github.com/telegramdesktop/tdesktop/blob/master/LEGAL
*/
#include "ui/effects/premium_diamond_renderer.h"
#if QT_VERSION >= QT_VERSION_CHECK(6, 7, 0)
#include "ui/effects/premium_3d_mesh.h"
#include "base/debug_log.h"
#include <rhi/qrhi.h>
#include <QtGui/QMatrix4x4>
#include <QtGui/QVector3D>
namespace Ui::Premium {
namespace {
constexpr auto kFloatsPerVertex = 6;
constexpr auto kModelScale = 8.f;
constexpr auto kFieldOfView = 12.f;
constexpr auto kNearPlane = 1.f;
constexpr auto kFarPlane = 200.f;
constexpr auto kCameraHeight = 40.f;
constexpr auto kCameraDistance = 100.f;
struct alignas(16) SharedUniforms {
float mvp[16];
float world[16];
float resolution[4];
float misc[4]; // time, night, alpha, _
};
static_assert(sizeof(SharedUniforms) == 160);
static_assert(sizeof(SharedUniforms) % 16 == 0);
} // namespace
DiamondRenderer::DiamondRenderer() = default;
DiamondRenderer::~DiamondRenderer() {
releaseResources();
}
void DiamondRenderer::setState(State state) {
_state = state;
}
void DiamondRenderer::initialize(
QRhi *rhi,
QRhiRenderTarget *rt,
QRhiCommandBuffer *cb) {
if (_initialized && _rhi == rhi) {
return;
}
if (_rhi != rhi) {
_creationFailed = false;
}
releaseResources();
if (_creationFailed) {
return;
}
_rhi = rhi;
const auto model = LoadObject3dModel({
u":/gui/art/premium/diamond_outer_2.binobj"_q,
u":/gui/art/premium/diamond_outer.binobj"_q,
u":/gui/art/premium/diamond.binobj"_q,
}, kModelScale, false);
if (model.isNull()) {
LOG(("PremiumDiamond: failed to load model"));
_creationFailed = true;
return;
}
for (auto i = 0; i != kShellCount; ++i) {
const auto &shell = model.shells[i];
_vertexCounts[i] = shell.vertexCount;
_vertexBuffers[i] = rhi->newBuffer(
QRhiBuffer::Immutable,
QRhiBuffer::VertexBuffer,
shell.vertices.size() * sizeof(float));
if (!_vertexBuffers[i]->create()) {
LOG(("PremiumDiamond: vertex buffer creation failed"));
_creationFailed = true;
releaseResources();
return;
}
}
_sharedUniform = rhi->newBuffer(
QRhiBuffer::Dynamic,
QRhiBuffer::UniformBuffer,
sizeof(SharedUniforms));
if (!_sharedUniform->create()) {
_creationFailed = true;
releaseResources();
return;
}
const auto align = std::max<quint32>(rhi->ubufAlignment(), 1);
const auto slotBytes = quint32(4 * sizeof(float));
_drawStride = ((slotBytes + align - 1) / align) * align;
_drawUniform = rhi->newBuffer(
QRhiBuffer::Immutable,
QRhiBuffer::UniformBuffer,
kDrawCount * _drawStride);
if (!_drawUniform->create()) {
_creationFailed = true;
releaseResources();
return;
}
if (!createPipelines(rt)) {
LOG(("PremiumDiamond: pipeline creation failed, disabling effect"));
_creationFailed = true;
releaseResources();
return;
}
const auto slotFloats = _drawStride / sizeof(float);
auto drawData = std::vector<float>(kDrawCount * slotFloats, 0.f);
for (auto i = 0; i != kDrawCount; ++i) {
const auto base = i * slotFloats;
drawData[base + 0] = float(kDrawSlots[i].shell);
drawData[base + 1] = kDrawSlots[i].behind ? 1.f : 0.f;
}
auto *rub = rhi->nextResourceUpdateBatch();
for (auto i = 0; i != kShellCount; ++i) {
rub->uploadStaticBuffer(
_vertexBuffers[i],
model.shells[i].vertices.data());
}
rub->uploadStaticBuffer(_drawUniform, drawData.data());
cb->resourceUpdate(rub);
_initialized = true;
LOG(("PremiumDiamond: initialized, backend=%1 device=%2")
.arg(rhi->backendName())
.arg(rhi->driverInfo().deviceName));
}
bool DiamondRenderer::createPipelines(QRhiRenderTarget *rt) {
const auto vertShader = LoadObject3dShader(u"premium_diamond.vert"_q);
const auto fragShader = LoadObject3dShader(u"premium_diamond.frag"_q);
if (!vertShader.isValid() || !fragShader.isValid()) {
return false;
}
for (auto i = 0; i != kDrawCount; ++i) {
_srb[i] = _rhi->newShaderResourceBindings();
_srb[i]->setBindings({
QRhiShaderResourceBinding::uniformBuffer(
0,
QRhiShaderResourceBinding::VertexStage
| QRhiShaderResourceBinding::FragmentStage,
_sharedUniform),
QRhiShaderResourceBinding::uniformBuffer(
1,
QRhiShaderResourceBinding::FragmentStage,
_drawUniform,
i * _drawStride,
quint32(4 * sizeof(float))),
});
if (!_srb[i]->create()) {
return false;
}
}
auto inputLayout = QRhiVertexInputLayout();
inputLayout.setBindings({
{ quint32(kFloatsPerVertex * sizeof(float)) },
});
inputLayout.setAttributes({
{ 0, 0, QRhiVertexInputAttribute::Float3, 0 },
{ 0, 1, QRhiVertexInputAttribute::Float3, 3 * sizeof(float) },
});
auto blend = QRhiGraphicsPipeline::TargetBlend();
blend.enable = true;
blend.srcColor = QRhiGraphicsPipeline::One;
blend.dstColor = QRhiGraphicsPipeline::OneMinusSrcAlpha;
blend.srcAlpha = QRhiGraphicsPipeline::One;
blend.dstAlpha = QRhiGraphicsPipeline::OneMinusSrcAlpha;
const auto makePipeline = [&](bool depth) -> QRhiGraphicsPipeline* {
auto pipeline = _rhi->newGraphicsPipeline();
pipeline->setShaderStages({
{ QRhiShaderStage::Vertex, vertShader },
{ QRhiShaderStage::Fragment, fragShader },
});
pipeline->setVertexInputLayout(inputLayout);
pipeline->setTargetBlends({ blend });
pipeline->setTopology(QRhiGraphicsPipeline::Triangles);
pipeline->setCullMode(QRhiGraphicsPipeline::Back);
pipeline->setDepthTest(depth);
pipeline->setDepthWrite(depth);
pipeline->setSampleCount(rt->sampleCount());
pipeline->setShaderResourceBindings(_srb[0]);
pipeline->setRenderPassDescriptor(rt->renderPassDescriptor());
if (!pipeline->create()) {
delete pipeline;
return nullptr;
}
return pipeline;
};
_behindPipeline = makePipeline(false);
_frontPipeline = makePipeline(true);
return (_behindPipeline != nullptr) && (_frontPipeline != nullptr);
}
void DiamondRenderer::render(
QRhi *rhi,
QRhiRenderTarget *rt,
QRhiCommandBuffer *cb) {
if (rhi->isDeviceLost()) {
releaseResources();
return;
}
if (!_initialized) {
cb->beginPass(rt, QColor(0, 0, 0, 0), { 1.0f, 0 });
cb->endPass();
return;
}
_rhi = rhi;
const auto pixelSize = rt->pixelSize();
if (pixelSize.isEmpty()) {
return;
}
const auto aspect = float(pixelSize.width()) / float(pixelSize.height());
auto projection = QMatrix4x4();
projection.perspective(kFieldOfView, aspect, kNearPlane, kFarPlane);
auto view = QMatrix4x4();
view.lookAt(
QVector3D(0.f, kCameraHeight, kCameraDistance),
QVector3D(0.f, 0.f, 0.f),
QVector3D(0.f, 1.f, 0.f));
auto world = QMatrix4x4();
world.rotate(-_state.pitch, 1.f, 0.f, 0.f);
world.rotate(-_state.yaw, 0.f, 1.f, 0.f);
const auto mvp = rhi->clipSpaceCorrMatrix() * projection * view * world;
auto shared = SharedUniforms();
memcpy(shared.mvp, mvp.constData(), sizeof(shared.mvp));
memcpy(shared.world, world.constData(), sizeof(shared.world));
shared.resolution[0] = float(pixelSize.width());
shared.resolution[1] = float(pixelSize.height());
shared.misc[0] = _state.time;
shared.misc[1] = _state.night ? 1.f : 0.f;
shared.misc[2] = _state.alpha;
auto *rub = rhi->nextResourceUpdateBatch();
rub->updateDynamicBuffer(_sharedUniform, 0, sizeof(shared), &shared);
cb->beginPass(rt, QColor(0, 0, 0, 0), { 1.0f, 0 }, rub);
const auto viewport = QRhiViewport(
0.f,
0.f,
float(pixelSize.width()),
float(pixelSize.height()));
for (auto i = 0; i != kDrawCount; ++i) {
const auto &slot = kDrawSlots[i];
cb->setGraphicsPipeline(slot.behind
? _behindPipeline
: _frontPipeline);
cb->setViewport(viewport);
cb->setShaderResources(_srb[i]);
const QRhiCommandBuffer::VertexInput vbuf[] = {
{ _vertexBuffers[slot.shell], 0 },
};
cb->setVertexInput(0, 1, vbuf);
cb->draw(_vertexCounts[slot.shell]);
}
cb->endPass();
}
void DiamondRenderer::releaseResources() {
if (!_rhi) {
return;
}
delete _behindPipeline;
_behindPipeline = nullptr;
delete _frontPipeline;
_frontPipeline = nullptr;
for (auto i = 0; i != kDrawCount; ++i) {
delete _srb[i];
_srb[i] = nullptr;
}
delete _drawUniform;
_drawUniform = nullptr;
delete _sharedUniform;
_sharedUniform = nullptr;
for (auto i = 0; i != kShellCount; ++i) {
delete _vertexBuffers[i];
_vertexBuffers[i] = nullptr;
_vertexCounts[i] = 0;
}
_initialized = false;
_rhi = nullptr;
}
} // namespace Ui::Premium
#endif // Qt >= 6.7