Files
AyuGramDesktop/Telegram/shaders/thanos.frag
T

17 lines
332 B
GLSL

#version 450
layout(location = 0) in vec2 v_texcoord;
layout(location = 1) in float v_alpha;
layout(location = 0) out vec4 fragColor;
layout(binding = 1) uniform sampler2D tex;
void main() {
if (v_alpha <= 0.0) {
discard;
}
vec4 color = texture(tex, vec2(v_texcoord.x, 1.0 - v_texcoord.y));
fragColor = color * v_alpha;
}