Files
AyuGramDesktop/Telegram/shaders/premium_star.vert
T

26 lines
487 B
GLSL

#version 450
layout(location = 0) in vec3 inPosition;
layout(location = 1) in vec3 inNormal;
layout(location = 2) in vec2 inUV;
layout(location = 0) out vec3 vNormal;
layout(location = 1) out vec2 vUV;
layout(location = 2) out vec3 vObjPos;
layout(std140, binding = 0) uniform Params {
mat4 mvp;
mat4 world;
vec4 grad1;
vec4 grad2;
vec4 params;
vec4 extra;
};
void main() {
vNormal = inNormal;
vUV = inUV;
vObjPos = inPosition;
gl_Position = mvp * vec4(inPosition, 1.0);
}