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20 lines
479 B
GLSL
20 lines
479 B
GLSL
#version 450
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layout(location = 0) in vec2 v_texcoord;
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layout(location = 0) out vec4 fragColor;
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layout(binding = 1) uniform sampler2D y_texture;
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layout(binding = 2) uniform sampler2D uv_texture;
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void main() {
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float y = texture(y_texture, v_texcoord).r - 0.0625;
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vec2 uv = texture(uv_texture, v_texcoord).rg - vec2(0.5, 0.5);
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float u = uv.x;
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float v = uv.y;
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fragColor = vec4(
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1.164 * y + 1.596 * v,
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1.164 * y - 0.392 * u - 0.813 * v,
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1.164 * y + 2.017 * u,
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1.0);
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}
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