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13 lines
174 B
GLSL
13 lines
174 B
GLSL
#version 450
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layout(location = 0) out vec4 fragColor;
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layout(std140, binding = 0) uniform Params {
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vec2 viewport;
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vec4 s_color;
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};
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void main() {
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fragColor = s_color;
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}
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