Files
AyuGramDesktop/Telegram/shaders/fill.frag
T

13 lines
174 B
GLSL

#version 450
layout(location = 0) out vec4 fragColor;
layout(std140, binding = 0) uniform Params {
vec2 viewport;
vec4 s_color;
};
void main() {
fragColor = s_color;
}