Files
AyuGramDesktop/Telegram/shaders/controls.frag
T

17 lines
326 B
GLSL

#version 450
layout(location = 0) in vec2 v_texcoord;
layout(location = 0) out vec4 fragColor;
layout(binding = 1) uniform sampler2D s_texture;
layout(std140, binding = 0) uniform Params {
vec2 viewport;
float g_opacity;
};
void main() {
vec4 result = texture(s_texture, v_texcoord);
fragColor = result * g_opacity;
}