Files
AyuGramDesktop/Telegram/shaders/argb32.vert
T

19 lines
333 B
GLSL

#version 450
layout(location = 0) in vec2 position;
layout(location = 1) in vec2 v_texcoordIn;
layout(location = 0) out vec2 v_texcoord;
layout(std140, binding = 0) uniform Params {
vec2 viewport;
};
void main() {
v_texcoord = v_texcoordIn;
gl_Position = vec4(
vec2(-1.0, -1.0) + 2.0 * position / viewport,
0.0,
1.0);
}