Files
AyuGramDesktop/Telegram/shaders/argb32.frag
T

11 lines
208 B
GLSL

#version 450
layout(location = 0) in vec2 v_texcoord;
layout(location = 0) out vec4 fragColor;
layout(binding = 1) uniform sampler2D s_texture;
void main() {
fragColor = texture(s_texture, v_texcoord);
}