Files
AyuGramDesktop/Telegram/SourceFiles/ui/effects/premium_star_particles.h
T

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1.9 KiB
C++

/*
This file is part of Telegram Desktop,
the official desktop application for the Telegram messaging service.
For license and copyright information please follow this link:
https://github.com/telegramdesktop/tdesktop/blob/master/LEGAL
*/
#pragma once
#include "ui/effects/animations.h"
#include "base/random.h"
namespace Ui::Premium {
class StarParticles final {
public:
enum class Glyph {
None,
Star,
Dollar,
};
explicit StarParticles(Fn<void(const QRect &)> update);
void setColor(QColor color);
void setColors(QColor color1, QColor color2);
void setGlyph(Glyph glyph);
void paint(QPainter &p, const QRectF &field);
void setPaused(bool paused);
void fling(float64 strength);
private:
struct Particle {
crl::time birthTime = 0;
crl::time deathTime = 0;
float64 angle = 0.;
float64 radiusFactor = 0.;
float64 distance = 0.;
float64 alpha = 0.;
float64 flipProgress = 0.;
int sizeIndex = 0;
int colorIndex = 0;
};
struct Sprite {
QImage image;
QSizeF size;
};
void ensureParticles();
void createParticle(crl::time now, Particle &particle);
void rebuildSprites(int ratio);
void tick(crl::time now);
void updateSpeedScale(crl::time now);
[[nodiscard]] float64 driftStep(crl::time delta) const;
const Fn<void(const QRect &)> _update;
static constexpr int kColorSteps = 20;
std::array<std::array<Sprite, kColorSteps>, 3> _sprites;
std::vector<Particle> _particles;
Ui::Animations::Basic _animation;
base::BufferedRandom<uint32> _random;
QColor _color1;
QColor _color2;
Glyph _glyph = Glyph::None;
float64 _maxSpriteExtent = 0.;
bool _spritesDirty = true;
int _spritesRatio = 0;
std::array<float64, 3> _fieldAngle = { { 0., 0., 0. } };
QRectF _field;
float64 _speedScale = 1.;
float64 _flingMax = 1.;
crl::time _flingStart = 0;
crl::time _lastTime = 0;
crl::time _pausedAt = 0;
bool _paused = false;
uint8_t _idleCounter = 0;
QRect _rectToUpdate;
};
} // namespace Ui::Premium