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AyuGramDesktop/Telegram/SourceFiles/ui/effects/premium_star_particles.cpp
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/*
This file is part of Telegram Desktop,
the official desktop application for the Telegram messaging service.
For license and copyright information please follow this link:
https://github.com/telegramdesktop/tdesktop/blob/master/LEGAL
*/
#include "ui/effects/premium_star_particles.h"
#include "base/algorithm.h"
#include "ui/effects/animation_value.h"
#include "ui/painter.h"
#include "ui/rect.h"
#include "ui/style/style_core.h"
#include <QtMath>
#include <QtSvg/QSvgRenderer>
namespace Ui::Premium {
namespace {
constexpr auto kParticleCount = 100;
constexpr auto kGlyphParticleCount = 75;
constexpr auto kDollarParticleCount = 60;
constexpr auto kDollarSpawnChance = 0.13; // Share of particles that are coins.
constexpr auto kDollarSpeedScale = 2.5; // Coins fly outward faster than stars.
constexpr auto kDollarLifeScale = 2.5; // ...and live longer, for longer trails.
constexpr auto kDollarSpawnRadiusFactor = 0.2; // Coins start near the center.
constexpr auto kDollarFlipPerSecond = 1.1; // Horizontal coin-flip frequency.
constexpr auto kDollarSpriteAlpha = 255;
constexpr auto kIdleLimit = 5;
constexpr auto kMinDelta = crl::time(4);
constexpr auto kMaxDelta = crl::time(50);
constexpr auto kLifeMin = crl::time(2000);
constexpr auto kLifeRand = 1000;
constexpr auto kAppearMs = 200.;
constexpr auto kFadeOutSpan = 150.;
constexpr auto kRadiusResolution = 1000;
constexpr auto kAngleSteps = 360;
constexpr auto kAlphaBasePercent = 50;
constexpr auto kAlphaRangePercent = 50;
constexpr auto kFatness = 0.98;
constexpr auto kSpriteAlpha = 200;
constexpr auto kBoundsFactor = 1.6;
constexpr auto kDriftDp = 4.;
constexpr auto kDriftDivisor = 660.;
constexpr auto kSoftScale = 0.66;
constexpr auto kMinSoftRatio = 2;
constexpr auto kRoundDp = 0.8;
constexpr auto kMsPerSecond = 1000.;
constexpr auto kDegreesToRadians = M_PI / 180.;
constexpr auto k2Pi = 2. * M_PI;
constexpr auto kRandomBuffer = 1024;
constexpr auto kFlingRampUpMs = crl::time(600);
constexpr auto kFlingTotalMs = crl::time(2000);
constexpr auto kFlingThresholdLow = 60.;
constexpr auto kFlingThresholdHigh = 180.;
constexpr auto kFlingSpeedLow = 5.;
constexpr auto kFlingSpeedMedium = 9.;
constexpr auto kFlingSpeedHigh = 15.;
constexpr auto kSizesDp = std::array{ 3., 8., 7. };
constexpr auto kDollarSizesDp = std::array{ 16., 8., 7. };
constexpr auto kRotationDegPerSec = std::array{ 9., 7.2, 6. };
[[nodiscard]] QPainterPath StarPath(float64 size) {
const auto half = size / 2.;
const auto mid = half * kFatness;
auto path = QPainterPath();
path.moveTo(0., half);
path.lineTo(mid, mid);
path.lineTo(half, 0.);
path.lineTo(size - mid, mid);
path.lineTo(size, half);
path.lineTo(size - mid, size - mid);
path.lineTo(half, size);
path.lineTo(mid, size - mid);
path.closeSubpath();
return path;
}
[[nodiscard]] float64 Overshoot(float64 t) {
constexpr auto kTension = 2.;
const auto u = t - 1.;
return u * u * ((kTension + 1.) * u + kTension) + 1.;
}
} // namespace
StarParticles::StarParticles(Fn<void(const QRect &)> update)
: _update(std::move(update))
, _animation([=](crl::time now) {
if (++_idleCounter >= kIdleLimit) {
_animation.stop();
return;
}
tick(now);
if (_rectToUpdate.isValid()) {
_update(base::take(_rectToUpdate));
}
})
, _random(kRandomBuffer) {
}
void StarParticles::setColor(QColor color) {
setColors(color, color);
}
void StarParticles::setColors(QColor color1, QColor color2) {
if (_color1 == color1 && _color2 == color2) {
return;
}
_color1 = color1;
_color2 = color2;
_spritesDirty = true;
}
void StarParticles::setGlyph(Glyph glyph) {
if (_glyph == glyph) {
return;
}
_glyph = glyph;
_spritesDirty = true;
}
void StarParticles::setPaused(bool paused) {
if (_paused == paused) {
return;
}
_paused = paused;
if (paused) {
_pausedAt = crl::now();
_animation.stop();
} else {
if (_pausedAt) {
const auto delta = crl::now() - _pausedAt;
for (auto &particle : _particles) {
particle.birthTime += delta;
particle.deathTime += delta;
}
if (_flingStart) {
_flingStart += delta;
}
_pausedAt = 0;
}
_lastTime = crl::now();
}
}
float64 StarParticles::driftStep(crl::time delta) const {
return style::ConvertScale(kDriftDp) * (delta / kDriftDivisor);
}
void StarParticles::fling(float64 strength) {
_flingMax = (strength < kFlingThresholdLow)
? kFlingSpeedLow
: (strength < kFlingThresholdHigh)
? kFlingSpeedMedium
: kFlingSpeedHigh;
const auto now = crl::now();
_flingStart = now;
_idleCounter = 0;
if (!_paused && !_animation.animating()) {
_lastTime = now;
_animation.start();
}
}
void StarParticles::updateSpeedScale(crl::time now) {
if (!_flingStart) {
_speedScale = 1.;
return;
}
const auto elapsed = std::max<crl::time>(0, now - _flingStart);
if (elapsed >= kFlingTotalMs) {
_flingStart = 0;
_speedScale = 1.;
} else if (elapsed < kFlingRampUpMs) {
_speedScale = 1.
+ (_flingMax - 1.) * (elapsed / float64(kFlingRampUpMs));
} else {
const auto progress = (elapsed - kFlingRampUpMs)
/ float64(kFlingTotalMs - kFlingRampUpMs);
_speedScale = _flingMax + (1. - _flingMax) * progress;
}
}
void StarParticles::createParticle(crl::time now, Particle &particle) {
if (_glyph == Glyph::Dollar) {
const auto roll = base::RandomIndex(kRadiusResolution, _random)
/ float64(kRadiusResolution);
particle.sizeIndex = (roll < kDollarSpawnChance)
? 0
: (1 + base::RandomIndex(int(_sprites.size()) - 1, _random));
} else {
particle.sizeIndex = base::RandomIndex(int(_sprites.size()), _random);
}
const auto dollar = (_glyph == Glyph::Dollar) && (particle.sizeIndex == 0);
particle.radiusFactor = base::RandomIndex(kRadiusResolution, _random)
/ float64(kRadiusResolution);
if (dollar) {
particle.radiusFactor *= kDollarSpawnRadiusFactor;
}
particle.angle = base::RandomIndex(kAngleSteps, _random)
* kDegreesToRadians;
particle.alpha = (kAlphaBasePercent
+ base::RandomIndex(kAlphaRangePercent, _random)) / 100.;
particle.colorIndex = base::RandomIndex(kColorSteps, _random);
particle.flipProgress = dollar
? (base::RandomIndex(kRadiusResolution, _random)
* 2. / kRadiusResolution)
: 0.;
particle.birthTime = now;
const auto life = kLifeMin + base::RandomIndex(kLifeRand, _random);
particle.deathTime = now
+ (dollar ? crl::time(life * kDollarLifeScale) : life);
particle.distance = 0.;
}
void StarParticles::ensureParticles() {
if (!_particles.empty()) {
return;
}
const auto now = crl::now();
const auto perMs = driftStep(crl::time(1));
_particles.resize((_glyph == Glyph::Dollar)
? kDollarParticleCount
: (_glyph == Glyph::Star)
? kGlyphParticleCount
: kParticleCount);
for (auto &particle : _particles) {
createParticle(now, particle);
const auto life = particle.deathTime - particle.birthTime;
const auto shift = base::RandomIndex(
int(std::max<crl::time>(life, 1)),
_random);
particle.birthTime = now - shift;
particle.deathTime = particle.birthTime + life;
particle.distance = perMs * shift;
}
_lastTime = now;
}
void StarParticles::tick(crl::time now) {
ensureParticles();
const auto delta = std::clamp(now - _lastTime, kMinDelta, kMaxDelta);
_lastTime = now;
updateSpeedScale(now);
const auto radius = _field.isEmpty()
? 0.
: std::min(_field.width(), _field.height()) / 2.;
const auto bound = radius * kBoundsFactor;
const auto step = driftStep(delta) * _speedScale;
const auto flipStep = (delta / kMsPerSecond)
* kDollarFlipPerSecond
* _speedScale;
for (auto &particle : _particles) {
if (now >= particle.deathTime) {
createParticle(now, particle);
continue;
}
const auto dollar = (_glyph == Glyph::Dollar) && (particle.sizeIndex == 0);
particle.distance += dollar ? (step * kDollarSpeedScale) : step;
if (dollar) {
particle.flipProgress += flipStep;
}
if (radius > 0.
&& (particle.radiusFactor * radius + particle.distance) > bound) {
createParticle(now, particle);
}
}
for (auto i = 0; i != int(_fieldAngle.size()); ++i) {
_fieldAngle[i] += kRotationDegPerSec[i]
* (delta / kMsPerSecond)
* kDegreesToRadians;
_fieldAngle[i] -= k2Pi * std::floor(_fieldAngle[i] / k2Pi);
}
if (radius > 0.) {
const auto center = rect::center(_field);
const auto margin = bound + _maxSpriteExtent;
_rectToUpdate |= QRectF(
center - QPointF(margin, margin),
Size(2. * margin)).toAlignedRect();
}
}
void StarParticles::rebuildSprites(int ratio) {
_spritesDirty = false;
_spritesRatio = ratio;
const auto round = style::ConvertScale(kRoundDp) * ratio;
const auto pad = int(base::SafeRound(round)) + ratio;
const auto bakePath = [&](int side, QColor fill) {
const auto full = side + 2 * pad;
auto image = QImage(full, full, QImage::Format_ARGB32_Premultiplied);
image.fill(Qt::transparent);
{
auto p = QPainter(&image);
auto hq = PainterHighQualityEnabler(p);
p.translate(pad, pad);
auto pen = QPen(fill);
pen.setWidthF(round * 2.);
pen.setJoinStyle(Qt::RoundJoin);
pen.setCapStyle(Qt::RoundCap);
p.setPen(pen);
p.setBrush(fill);
p.drawPath(StarPath(side));
}
const auto soft = std::max(
1,
int(base::SafeRound(full * kSoftScale)));
image = image.scaled(
soft,
soft,
Qt::IgnoreAspectRatio,
Qt::SmoothTransformation
).scaled(
full,
full,
Qt::IgnoreAspectRatio,
Qt::SmoothTransformation);
image.setDevicePixelRatio(ratio);
return Sprite{
.image = std::move(image),
.size = Size(full / float64(ratio)),
};
};
auto glyph = (_glyph == Glyph::Dollar)
? std::make_unique<QSvgRenderer>(
u":/gui/icons/settings/premium_dollar.svg"_q)
: (_glyph == Glyph::Star)
? std::make_unique<QSvgRenderer>(u":/gui/icons/settings/star.svg"_q)
: nullptr;
const auto bakeGlyph = [&](int side, QColor fill) {
const auto full = side + 2 * pad;
auto image = QImage(full, full, QImage::Format_ARGB32_Premultiplied);
image.fill(Qt::transparent);
{
auto p = QPainter(&image);
glyph->render(&p, QRectF(pad, pad, side, side));
p.setCompositionMode(QPainter::CompositionMode_SourceIn);
p.fillRect(QRectF(0, 0, full, full), fill);
}
image.setDevicePixelRatio(ratio);
return Sprite{
.image = std::move(image),
.size = Size(full / float64(ratio)),
};
};
const auto sizes = (_glyph == Glyph::Dollar)
? kDollarSizesDp
: (_glyph == Glyph::Star)
? std::array<float64, 3>{ { 8., 9., 10. } }
: kSizesDp;
_maxSpriteExtent = 0.;
for (auto i = 0; i != int(_sprites.size()); ++i) {
const auto side = std::max(
1,
int(base::SafeRound(style::ConvertScale(sizes[i]) * ratio)));
const auto useGlyph = (glyph != nullptr) && (i == 0);
for (auto j = 0; j != kColorSteps; ++j) {
const auto t = (kColorSteps > 1)
? (j / float64(kColorSteps - 1))
: 0.;
auto fill = anim::color(_color1, _color2, t);
fill.setAlpha((useGlyph && (_glyph == Glyph::Dollar))
? kDollarSpriteAlpha
: kSpriteAlpha);
_sprites[i][j] = useGlyph
? bakeGlyph(side, fill)
: bakePath(side, fill);
}
_maxSpriteExtent = std::max(
_maxSpriteExtent,
_sprites[i][0].size.width());
}
}
void StarParticles::paint(QPainter &p, const QRectF &field) {
if (!_color1.isValid() || field.isEmpty()) {
return;
}
ensureParticles();
_idleCounter = 0;
const auto ratio = std::max(
int(std::ceil(p.device()->devicePixelRatioF())),
kMinSoftRatio);
if (_spritesDirty || _spritesRatio != ratio) {
rebuildSprites(ratio);
}
if (!_paused && !_animation.animating()) {
_lastTime = crl::now();
_animation.start();
}
_field = field;
const auto center = rect::center(field);
const auto radius = std::min(field.width(), field.height()) / 2.;
const auto now = (_paused && _pausedAt) ? _pausedAt : crl::now();
const auto baseOpacity = p.opacity();
for (const auto &particle : _particles) {
const auto age = now - particle.birthTime;
const auto remaining = particle.deathTime - now;
if (age < 0 || remaining <= 0) {
continue;
}
const auto appear = std::clamp(age / kAppearMs, 0., 1.);
const auto scale = Overshoot(appear);
if (scale <= 0.) {
continue;
}
const auto fade = std::clamp(remaining / kFadeOutSpan, 0., 1.);
const auto alpha = particle.alpha * fade;
const auto radial = particle.radiusFactor * radius
+ particle.distance;
const auto theta = particle.angle
+ ((_glyph == Glyph::Dollar)
? 0.
: _fieldAngle[particle.sizeIndex]);
const auto position = QPointF(
center.x() + radial * std::cos(theta),
center.y() + radial * std::sin(theta));
const auto &sprite
= _sprites[particle.sizeIndex][particle.colorIndex];
const auto width = sprite.size.width() * scale;
const auto height = sprite.size.height() * scale;
p.setOpacity(baseOpacity * alpha);
if ((_glyph == Glyph::Dollar) && (particle.sizeIndex == 0)) {
const auto flip = std::cos(M_PI * particle.flipProgress);
p.save();
p.translate(position);
p.scale(flip, 1.);
p.drawImage(
QRectF(-width / 2., -height / 2., width, height),
sprite.image);
p.restore();
} else {
p.drawImage(
QRectF(
position.x() - width / 2.,
position.y() - height / 2.,
width,
height),
sprite.image);
}
}
p.setOpacity(baseOpacity);
}
} // namespace Ui::Premium