Files
AyuGramDesktop/Telegram/shaders/group_frame.vert
T
2026-06-22 11:51:49 +03:00

31 lines
626 B
GLSL

#version 450
layout(location = 0) in vec2 position;
layout(location = 1) in vec2 v_texcoordIn;
layout(location = 2) in vec2 b_texcoordIn;
layout(location = 0) out vec2 v_texcoord;
layout(location = 1) out vec2 b_texcoord;
layout(location = 2) out vec2 v_position;
layout(std140, binding = 0) uniform Params {
vec2 viewport;
vec4 frameBg;
vec4 shadow;
float paused;
vec4 roundRect;
vec2 radiusOutline;
vec4 roundBg;
vec4 outlineFg;
};
void main() {
v_texcoord = v_texcoordIn;
b_texcoord = b_texcoordIn;
v_position = position;
gl_Position = vec4(
vec2(-1.0, -1.0) + 2.0 * position / viewport,
0.0,
1.0);
}