Files
AyuGramDesktop/Telegram/SourceFiles/boxes/star_gift_craft_animation.cpp
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2026-02-01 23:33:56 +04:00

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28 KiB
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/*
This file is part of Telegram Desktop,
the official desktop application for the Telegram messaging service.
For license and copyright information please follow this link:
https://github.com/telegramdesktop/tdesktop/blob/master/LEGAL
*/
#include "boxes/star_gift_craft_animation.h"
#include "info/peer_gifts/info_peer_gifts_common.h"
#include "ui/image/image_prepare.h"
#include "ui/top_background_gradient.h"
#include "ui/painter.h"
#include "ui/wrap/vertical_layout.h"
#include "styles/style_boxes.h"
#include "styles/style_credits.h"
#include "styles/style_layers.h"
namespace Ui {
namespace {
using namespace Info::PeerGifts;
[[nodiscard]] QImage CreateBgGradient(
QSize size,
const Data::UniqueGiftBackdrop &backdrop) {
const auto ratio = style::DevicePixelRatio();
auto result = QImage(size * ratio, QImage::Format_ARGB32_Premultiplied);
result.setDevicePixelRatio(ratio);
auto p = QPainter(&result);
auto hq = PainterHighQualityEnabler(p);
auto gradient = QRadialGradient(
QPoint(size.width() / 2, size.height() / 2),
size.height() / 2);
gradient.setStops({
{ 0., backdrop.centerColor },
{ 1., backdrop.edgeColor },
});
p.setBrush(gradient);
p.setPen(Qt::NoPen);
p.drawRect(0, 0, size.width(), size.height());
p.end();
const auto mask = Images::CornersMask(st::boxRadius);
return Images::Round(std::move(result), mask);
}
[[nodiscard]] std::optional<std::array<QPointF, 4>> ComputeCubeFaceCorners(
QPointF center,
float64 size,
float64 rotationX,
float64 rotationY,
int faceIndex) {
struct Vec3 {
float64 x, y, z;
Vec3 operator+(const Vec3 &o) const {
return { x + o.x, y + o.y, z + o.z };
}
Vec3 operator-(const Vec3 &o) const {
return { x - o.x, y - o.y, z - o.z };
}
Vec3 operator*(float64 s) const {
return { x * s, y * s, z * s };
}
[[nodiscard]] Vec3 cross(const Vec3 &o) const {
return {
y * o.z - z * o.y,
z * o.x - x * o.z,
x * o.y - y * o.x
};
}
[[nodiscard]] float64 dot(const Vec3 &o) const {
return x * o.x + y * o.y + z * o.z;
}
[[nodiscard]] Vec3 normalized() const {
const auto len = std::sqrt(x * x + y * y + z * z);
return (len > 0.) ? Vec3{ x / len, y / len, z / len } : *this;
}
};
const auto rotateY = [](Vec3 v, float64 angle) {
const auto c = std::cos(angle);
const auto s = std::sin(angle);
return Vec3{ v.x * c + v.z * s, v.y, -v.x * s + v.z * c };
};
const auto rotateX = [](Vec3 v, float64 angle) {
const auto c = std::cos(angle);
const auto s = std::sin(angle);
return Vec3{ v.x, v.y * c - v.z * s, v.y * s + v.z * c };
};
const auto half = size / 2.;
constexpr auto kFocalLength = 800.;
struct FaceDefinition {
std::array<Vec3, 4> corners;
Vec3 normal;
};
const auto faces = std::array<FaceDefinition, 6>{{
{{{{ -half, -half, -half },
{ half, -half, -half },
{ half, half, -half },
{ -half, half, -half }}},
{ 0., 0., -1. }},
{{{{ half, -half, half },
{ -half, -half, half },
{ -half, half, half },
{ half, half, half }}},
{ 0., 0., 1. }},
{{{{ -half, -half, half },
{ -half, -half, -half },
{ -half, half, -half },
{ -half, half, half }}},
{ -1., 0., 0. }},
{{{{ half, -half, -half },
{ half, -half, half },
{ half, half, half },
{ half, half, -half }}},
{ 1., 0., 0. }},
{{{{ -half, -half, half },
{ half, -half, half },
{ half, -half, -half },
{ -half, -half, -half }}},
{ 0., -1., 0. }},
{{{{ -half, half, -half },
{ half, half, -half },
{ half, half, half },
{ -half, half, half }}},
{ 0., 1., 0. }},
}};
if (faceIndex < 0 || faceIndex >= 6) {
return std::nullopt;
}
const auto &face = faces[faceIndex];
auto transformedNormal = rotateX(rotateY(face.normal, rotationY), rotationX);
if (transformedNormal.z >= 0.) {
return std::nullopt;
}
auto result = std::array<QPointF, 4>();
for (auto i = 0; i != 4; ++i) {
auto p = rotateX(rotateY(face.corners[i], rotationY), rotationX);
const auto viewZ = p.z + half + kFocalLength;
if (viewZ <= 0.) {
return std::nullopt;
}
const auto scale = kFocalLength / viewZ;
result[i] = QPointF(
center.x() + p.x * scale,
center.y() + p.y * scale);
}
return result;
}
void PaintCubeFace(
QPainter &p,
const QImage &face,
const std::array<QPointF, 4> &corners,
int rotation = 0) {
if (face.isNull()) {
return;
}
const auto ratio = style::DevicePixelRatio();
const auto w = face.width() / ratio;
const auto h = face.height() / ratio;
const auto srcRect = QPolygonF({
QPointF(0, 0),
QPointF(w, 0),
QPointF(w, h),
QPointF(0, h)
});
const auto rotationSteps = (rotation / 90) % 4;
auto rotatedCorners = corners;
for (auto i = 0; i < rotationSteps; ++i) {
rotatedCorners = {
rotatedCorners[1],
rotatedCorners[2],
rotatedCorners[3],
rotatedCorners[0],
};
}
const auto dstRect = QPolygonF({
rotatedCorners[0],
rotatedCorners[1],
rotatedCorners[2],
rotatedCorners[3]
});
QTransform transform;
if (!QTransform::quadToQuad(srcRect, dstRect, transform)) {
return;
}
PainterHighQualityEnabler hq(p);
p.save();
p.setTransform(transform, true);
p.drawImage(QRectF(0, 0, w, h), face);
p.restore();
}
[[nodiscard]] std::vector<int> GetVisibleCubeFaces(
float64 rotationX,
float64 rotationY) {
struct Vec3 {
float64 x, y, z;
Vec3 operator*(float64 s) const {
return { x * s, y * s, z * s };
}
};
const auto rotateY = [](Vec3 v, float64 angle) {
const auto c = std::cos(angle);
const auto s = std::sin(angle);
return Vec3{ v.x * c + v.z * s, v.y, -v.x * s + v.z * c };
};
const auto rotateX = [](Vec3 v, float64 angle) {
const auto c = std::cos(angle);
const auto s = std::sin(angle);
return Vec3{ v.x, v.y * c - v.z * s, v.y * s + v.z * c };
};
constexpr auto normals = std::array<Vec3, 6>{{
{ 0., 0., -1. },
{ 0., 0., 1. },
{ -1., 0., 0. },
{ 1., 0., 0. },
{ 0., -1., 0. },
{ 0., 1., 0. },
}};
struct FaceDepth {
int index;
float64 z;
};
auto visible = std::vector<FaceDepth>();
visible.reserve(3);
for (auto i = 0; i != 6; ++i) {
auto transformed = rotateX(rotateY(normals[i], rotationY), rotationX);
if (transformed.z < 0.) {
visible.push_back({ i, transformed.z });
}
}
ranges::sort(visible, ranges::greater(), &FaceDepth::z);
auto result = std::vector<int>();
result.reserve(visible.size());
for (const auto &face : visible) {
result.push_back(face.index);
}
return result;
}
void PaintCubeFirstFlight(
QPainter &p,
const CraftAnimationState &animState,
float64 progress) {
const auto &shared = animState.shared;
const auto overlayBg = shared->forgeBgOverlay;
auto sideBg = shared->forgeBg1;
sideBg.setAlphaF(progress);
auto hq = PainterHighQualityEnabler(p);
const auto offset = shared->craftingOffsetY;
const auto forge = shared->forgeRect.translated(0, offset);
const auto radius = (1. - progress) * st::boxRadius;
p.setPen(Qt::NoPen);
p.setBrush(overlayBg);
p.drawRoundedRect(forge, radius, radius);
p.setBrush(sideBg);
p.drawRoundedRect(forge, radius, radius);
st::craftForge.paintInCenter(p, forge, st::white->c);
}
void PaintCube(
QPainter &p,
const CraftAnimationState &animState,
QPointF center,
float64 size) {
const auto &shared = animState.shared;
const auto faces = GetVisibleCubeFaces(animState.rotationX, animState.rotationY);
auto painted = false;
for (const auto faceIndex : faces) {
const auto corners = ComputeCubeFaceCorners(
center,
size,
animState.rotationX,
animState.rotationY,
faceIndex);
if (!corners) {
continue;
}
auto faceImage = shared->forgeImages[faceIndex];
auto faceRotation = 0;
for (auto i = 0; i < 4; ++i) {
if (i != animState.currentlyFlying
&& animState.giftToSide[i].face == faceIndex
&& shared->corners[i].giftButton) {
faceImage = shared->corners[i].gift(1.);
faceRotation = animState.giftToSide[i].rotation;
break;
}
}
if (!faceImage.isNull()) {
PaintCubeFace(p, faceImage, *corners, faceRotation);
painted = true;
}
}
}
struct GiftFlightPosition {
QPointF origin;
float64 scale;
};
[[nodiscard]] GiftFlightPosition ComputeGiftFlightPosition(
QRect originalRect,
QPointF targetCenter,
float64 targetSize,
float64 progress,
float64 startOffsetY) {
const auto eased = progress;
const auto startOrigin = QPointF(originalRect.topLeft()) + QPointF(0, startOffsetY);
const auto targetOrigin = targetCenter - QPointF(targetSize, targetSize) / 2.;
const auto currentOrigin = startOrigin + (targetOrigin - startOrigin) * eased;
const auto originalSize = std::max(originalRect.width(), originalRect.height());
const auto endScale = (originalSize > 0.)
? (targetSize / float64(originalSize))
: 1.;
const auto currentScale = 1. + (endScale - 1.) * eased;
return {
.origin = currentOrigin,
.scale = currentScale,
};
}
void ApplyRotationImpulse(CraftAnimationState &state, int cornerIndex) {
constexpr auto kImpulseStrength = 3.0;
const auto impulseX = ((cornerIndex < 2) ? 1 : -1) * 0.5;
const auto impulseY = ((cornerIndex % 2) ? 1 : -1) * 1.;
state.velocityX += impulseX * kImpulseStrength;
state.velocityY += impulseY * kImpulseStrength;
if (!state.continuousAnimation.animating()) {
state.lastRotationUpdate = 0;
state.continuousAnimation.start();
}
}
[[nodiscard]] bool IsCubeNearlyStopped(const CraftAnimationState &state) {
constexpr auto kNearlyStoppedThreshold = 0.05;
return (std::abs(state.velocityX) < kNearlyStoppedThreshold)
&& (std::abs(state.velocityY) < kNearlyStoppedThreshold);
}
[[nodiscard]] FacePlacement GetCameraFacingFreeFace(
const CraftAnimationState &state) {
struct Vec3 {
float64 x, y, z;
};
const auto rotateY = [](Vec3 v, float64 angle) {
const auto c = std::cos(angle);
const auto s = std::sin(angle);
return Vec3{ v.x * c + v.z * s, v.y, -v.x * s + v.z * c };
};
const auto rotateX = [](Vec3 v, float64 angle) {
const auto c = std::cos(angle);
const auto s = std::sin(angle);
return Vec3{ v.x, v.y * c - v.z * s, v.y * s + v.z * c };
};
constexpr auto normals = std::array<Vec3, 6>{{
{ 0., 0., -1. },
{ 0., 0., 1. },
{ -1., 0., 0. },
{ 1., 0., 0. },
{ 0., -1., 0. },
{ 0., 1., 0. },
}};
constexpr auto faceUpVectors = std::array<Vec3, 6>{{
{ 0., -1., 0. },
{ 0., -1., 0. },
{ 0., -1., 0. },
{ 0., -1., 0. },
{ 0., 0., -1. },
{ 0., 0., 1. },
}};
const auto isOccupied = [&](int faceIndex) {
for (const auto &placement : state.giftToSide) {
if (placement.face == faceIndex) {
return true;
}
}
return false;
};
auto bestFace = -1;
auto bestZ = 0.;
for (auto i = 0; i != 6; ++i) {
if (isOccupied(i)) {
continue;
}
const auto transformed = rotateX(
rotateY(normals[i], state.rotationY),
state.rotationX);
if (bestFace < 0 || transformed.z < bestZ) {
bestFace = i;
bestZ = transformed.z;
}
}
if (bestFace < 0) {
return {};
}
const auto faceUp = rotateX(
rotateY(faceUpVectors[bestFace], state.rotationY),
state.rotationX);
const auto screenUpY = faceUp.y;
const auto screenUpX = faceUp.x;
auto rotation = 0;
if (std::abs(screenUpY) >= std::abs(screenUpX)) {
rotation = (screenUpY < 0.) ? 0 : 180;
} else {
rotation = (screenUpX < 0.) ? 90 : 270;
}
return { .face = bestFace, .rotation = rotation };
}
void PaintFlyingGift(
QPainter &p,
const CraftState::CornerSnapshot &corner,
const GiftFlightPosition &position,
float64 progress) {
if (!corner.giftButton) {
return;
}
const auto ratio = style::DevicePixelRatio();
const auto frame = corner.gift(progress);
const auto giftSize = QSizeF(frame.size()) / ratio;
const auto scaledSize = giftSize * position.scale;
const auto giftTopLeft = position.origin;
auto hq = PainterHighQualityEnabler(p);
p.drawImage(QRectF(giftTopLeft, scaledSize), frame);
}
void PaintSlideOutCorner(
QPainter &p,
const CraftState::CornerSnapshot &corner,
float64 offsetY,
float64 progress) {
if (corner.originalRect.isEmpty()) {
return;
}
const auto ratio = style::DevicePixelRatio();
const auto originalTopLeft = QPointF(corner.originalRect.topLeft());
const auto currentTopLeft = originalTopLeft + QPointF(0, offsetY);
if (corner.giftButton) {
const auto frame = corner.gift(0.);
const auto giftSize = QSizeF(frame.size()) / ratio;
const auto giftTopLeft = currentTopLeft;
const auto &extend = st::defaultDropdownMenu.wrap.shadow.extend;
const auto innerTopLeft = giftTopLeft + QPointF(extend.left(), extend.top());
const auto innerWidth = giftSize.width() - extend.left() - extend.right();
p.drawImage(giftTopLeft, frame);
const auto badgeFade = std::clamp(1. - progress / 0.7, 0., 1.);
if (!corner.percentBadge.isNull() && badgeFade > 0.) {
const auto badgeSize = QSizeF(corner.percentBadge.size()) / ratio;
const auto badgePos = innerTopLeft - QPointF(badgeSize.width() / 3., badgeSize.height() / 3.);
p.setOpacity(badgeFade);
p.drawImage(badgePos, corner.percentBadge);
p.setOpacity(1.);
}
if (!corner.removeButton.isNull() && badgeFade > 0.) {
const auto removeSize = QSizeF(corner.removeButton.size()) / ratio;
const auto removePos = innerTopLeft
+ QPointF(innerWidth - removeSize.width() + removeSize.width() / 3., -removeSize.height() / 3.);
p.setOpacity(badgeFade);
p.drawImage(removePos, corner.removeButton);
p.setOpacity(1.);
}
} else if (!corner.addButton.isNull()) {
const auto fadeProgress = std::clamp(progress * 1.5, 0., 1.);
const auto addTopLeft = currentTopLeft;
p.setOpacity(1. - fadeProgress);
p.drawImage(addTopLeft, corner.addButton);
p.setOpacity(1.);
}
}
void PaintSlideOutPhase(
QPainter &p,
const std::shared_ptr<CraftState> &state,
QSize canvasSize,
float64 progress) {
const auto ratio = style::DevicePixelRatio();
if (!state->topPart.isNull()) {
const auto topSize = QSizeF(state->topPart.size()) / ratio;
const auto slideDistance = topSize.height();
const auto offsetY = slideDistance * progress;
const auto opacity = 1. - progress;
p.setOpacity(opacity);
p.drawImage(state->topPartRect.topLeft() - QPointF(0, offsetY), state->topPart);
p.setOpacity(1.);
}
if (!state->bottomPart.isNull()) {
const auto slideDistance = QSizeF(state->bottomPart.size()).height() / ratio;
const auto offsetY = slideDistance * progress;
const auto opacity = 1. - progress;
p.setOpacity(opacity);
p.drawImage(QPointF(0, state->bottomPartY + offsetY), state->bottomPart);
p.setOpacity(1.);
}
const auto offset = state->craftingOffsetY;
for (const auto &corner : state->corners) {
PaintSlideOutCorner(p, corner, offset, progress);
}
auto hq = PainterHighQualityEnabler(p);
const auto forge = state->forgeRect.translated(0, offset);
const auto radius = st::boxRadius;
p.setPen(Qt::NoPen);
p.setBrush(state->forgeBgOverlay);
p.drawRoundedRect(forge, radius, radius);
st::craftForge.paintInCenter(p, forge, st::white->c);
p.setOpacity(1. - progress);
p.drawImage(
forge.x() + st::craftForgePadding,
forge.y() + st::craftForgePadding,
state->forgePercent);
}
[[nodiscard]] std::pair<float64, float64> FindSnapTarget(
const CraftAnimationState &state) {
constexpr auto kPiOver2 = M_PI / 2.;
const auto isOccupied = [&](int faceIndex) {
for (const auto &placement : state.giftToSide) {
if (placement.face == faceIndex) {
return true;
}
}
return false;
};
const auto normalizeAngle = [](float64 angle) {
auto result = angle;
while (result > M_PI) {
result -= 2. * M_PI;
}
while (result <= -M_PI) {
result += 2. * M_PI;
}
return result;
};
const auto angleDiff = [&](float64 from, float64 to) {
return normalizeAngle(to - from);
};
struct Vec3 {
float64 x, y, z;
};
const auto rotateY = [](Vec3 v, float64 angle) {
const auto c = std::cos(angle);
const auto s = std::sin(angle);
return Vec3{ v.x * c + v.z * s, v.y, -v.x * s + v.z * c };
};
const auto rotateX = [](Vec3 v, float64 angle) {
const auto c = std::cos(angle);
const auto s = std::sin(angle);
return Vec3{ v.x, v.y * c - v.z * s, v.y * s + v.z * c };
};
constexpr auto normals = std::array<Vec3, 6>{{
{ 0., 0., -1. },
{ 0., 0., 1. },
{ -1., 0., 0. },
{ 1., 0., 0. },
{ 0., -1., 0. },
{ 0., 1., 0. },
}};
const auto getFrontFace = [&](float64 rotX, float64 rotY) {
auto bestFace = 0;
auto bestZ = 0.;
for (auto i = 0; i != 6; ++i) {
const auto transformed = rotateX(rotateY(normals[i], rotY), rotX);
if (i == 0 || transformed.z < bestZ) {
bestFace = i;
bestZ = transformed.z;
}
}
return bestFace;
};
auto bestTargetX = 0.;
auto bestTargetY = 0.;
auto bestDistance = std::numeric_limits<float64>::max();
for (auto ix = 0; ix != 4; ++ix) {
for (auto iy = 0; iy != 4; ++iy) {
const auto targetX = ix * kPiOver2;
const auto targetY = iy * kPiOver2;
const auto frontFace = getFrontFace(targetX, targetY);
if (isOccupied(frontFace)) {
continue;
}
const auto diffX = angleDiff(state.rotationX, targetX);
const auto diffY = angleDiff(state.rotationY, targetY);
const auto distance = diffX * diffX + diffY * diffY;
if (distance < bestDistance) {
bestDistance = distance;
bestTargetX = state.rotationX + diffX;
bestTargetY = state.rotationY + diffY;
}
}
}
return { bestTargetX, bestTargetY };
}
void StartSnapAnimation(
CraftAnimationState *animState,
not_null<RpWidget*> canvas) {
animState->snapStartX = animState->rotationX;
animState->snapStartY = animState->rotationY;
const auto [targetX, targetY] = FindSnapTarget(*animState);
animState->snapTargetX = targetX;
animState->snapTargetY = targetY;
animState->velocityX = 0.;
animState->velocityY = 0.;
animState->snapping = true;
animState->snapAnimation.start(
[=] { canvas->update(); },
0.,
1.,
crl::time(300),
anim::easeOutCubic);
}
void StartGiftFlight(
CraftAnimationState *animState,
not_null<RpWidget*> canvas,
int startIndex) {
const auto &corners = animState->shared->corners;
auto nextGift = -1;
for (auto i = startIndex; i < 4; ++i) {
if (corners[i].giftButton) {
nextGift = i;
break;
}
}
if (nextGift < 0) {
return;
}
animState->currentlyFlying = nextGift;
animState->nearlyStoppedSince = 0;
animState->giftToSide[nextGift] = GetCameraFacingFreeFace(*animState);
animState->flightAnimation.start(
[=] { canvas->update(); },
0.,
1.,
crl::time(400),
anim::easeInCubic);
if (!animState->continuousAnimation.animating()) {
animState->lastRotationUpdate = 0;
animState->continuousAnimation.start();
}
}
void LandCurrentGift(CraftAnimationState *animState) {
if (animState->currentlyFlying < 0) {
return;
}
const auto cornerIndex = animState->currentlyFlying;
ApplyRotationImpulse(*animState, cornerIndex);
++animState->giftsLanded;
animState->currentlyFlying = -1;
animState->nearlyStoppedSince = 0;
}
} // namespace
QImage CraftState::CornerSnapshot::gift(float64 progress) const {
if (!giftButton) {
return QImage();
} else if (progress == 1. && giftFrameFinal) {
return giftFrame;
} else if (progress < 1.) {
giftFrameFinal = false;
}
if (giftButton->makeCraftFrameIsFinal(giftFrame, progress)) {
giftFrameFinal = true;
}
return giftFrame;
}
void CraftState::paint(QPainter &p, QSize size, int craftingHeight, float64 slideProgress) {
const auto width = size.width();
const auto getBackdrop = [&](BackdropView &backdrop) {
const auto ratio = style::DevicePixelRatio();
const auto gradientSize = size;
auto &gradient = backdrop.gradient;
if (gradient.size() != gradientSize * ratio) {
gradient = CreateBgGradient(gradientSize, backdrop.colors);
}
return gradient;
};
auto patternOffsetY = 0.;
if (slideProgress > 0. && containerHeight > 0 && craftingAreaCenterY > 0) {
patternOffsetY = (containerHeight / 2. - craftingAreaCenterY) * slideProgress;
}
const auto paintPattern = [&](
QPainter &q,
PatternView &pattern,
const BackdropView &backdrop,
float64 shown) {
const auto color = backdrop.colors.patternColor;
const auto key = (color.red() << 16)
| (color.green() << 8)
| color.blue();
if (patternOffsetY != 0.) {
q.translate(0, patternOffsetY);
}
PaintBgPoints(
q,
PatternBgPoints(),
pattern.emojis[key],
pattern.emoji.get(),
color,
QRect(0, 0, width, st::boxTitleHeight + craftingHeight),
shown);
if (patternOffsetY != 0.) {
q.translate(0, -patternOffsetY);
}
};
auto animating = false;
auto newEdgeColor = std::optional<QColor>();
auto newButton1 = QColor();
auto newButton2 = QColor();
for (auto i = 0; i != 4; ++i) {
auto &cover = covers[i];
if (cover.shownAnimation.animating()) {
animating = true;
}
const auto finalValue = cover.shown ? 1. : 0.;
const auto shown = cover.shownAnimation.value(finalValue);
if (shown <= 0.) {
break;
} else if (shown == 1.) {
const auto next = i + 1;
if (next < 4
&& covers[next].shown
&& !covers[next].shownAnimation.animating()) {
continue;
}
}
p.setOpacity(shown);
p.drawImage(0, 0, getBackdrop(cover.backdrop));
paintPattern(p, cover.pattern, cover.backdrop, 1.);
if (coversAnimate) {
const auto edge = cover.backdrop.colors.edgeColor;
if (!newEdgeColor) {
newEdgeColor = edge;
newButton1 = cover.button1;
newButton2 = cover.button2;
} else {
newEdgeColor = anim::color(*newEdgeColor, edge, shown);
newButton1 = anim::color(newButton1, cover.button1, shown);
newButton2 = anim::color(newButton2, cover.button2, shown);
}
}
}
if (newEdgeColor) {
edgeColor = *newEdgeColor;
button1 = newButton1;
button2 = newButton2;
}
if (!animating) {
coversAnimate = false;
}
}
void CraftState::updateForGiftCount(int count) {
for (auto i = 4; i != 0;) {
auto &cover = covers[--i];
const auto shown = (i < count);
if (cover.shown != shown) {
cover.shown = shown;
const auto from = shown ? 0. : 1.;
const auto to = shown ? 1. : 0.;
cover.shownAnimation.start([this] {
if (repaint) {
repaint();
}
}, from, to, st::fadeWrapDuration);
coversAnimate = true;
}
}
}
QImage CraftState::prepareForgeImage(int index) const {
const auto size = forgeRect.size();
const auto ratio = style::DevicePixelRatio();
auto result = QImage(size * ratio, QImage::Format_ARGB32_Premultiplied);
result.setDevicePixelRatio(ratio);
result.fill(anim::color(forgeBg1, forgeBg2, index / 5.));
auto p = QPainter(&result);
st::craftForge.paintInCenter(p, QRect(QPoint(), size), st::white->c);
p.end();
return result;
}
void StartCraftAnimation(
not_null<VerticalLayout*> container,
std::shared_ptr<CraftState> state) {
while (container->count() > 0) {
delete container->widgetAt(0);
}
const auto height = state->containerHeight;
const auto craftingHeight = state->craftingBottom - state->craftingTop;
auto canvas = object_ptr<RpWidget>(container);
const auto raw = canvas.data();
raw->resize(container->width(), height);
const auto animState = raw->lifetime().make_state<CraftAnimationState>();
animState->shared = std::move(state);
for (auto &corner : animState->shared->corners) {
if (corner.giftButton) {
++animState->totalGifts;
}
}
raw->paintOn([=](QPainter &p) {
const auto shared = animState->shared;
const auto slideProgress = animState->slideOutAnimation.value(1.);
shared->paint(p, raw->size(), craftingHeight, slideProgress);
shared->craftingOffsetY = (shared->containerHeight / 2.)
- shared->craftingAreaCenterY;
if (slideProgress < 1.) {
shared->craftingOffsetY *= slideProgress;
PaintSlideOutPhase(p, shared, raw->size(), slideProgress);
} else {
const auto cubeSize = float64(shared->forgeRect.width());
const auto cubeCenter = QPointF(shared->forgeRect.topLeft())
+ QPointF(cubeSize, cubeSize) / 2.
+ QPointF(0, shared->craftingOffsetY);
for (auto i = 0; i < 4; ++i) {
const auto &corner = shared->corners[i];
if (corner.giftButton && animState->giftToSide[i].face < 0) {
const auto giftTopLeft = QPointF(corner.originalRect.topLeft())
+ QPointF(0, shared->craftingOffsetY);
p.drawImage(giftTopLeft, corner.gift(0));
}
}
const auto flying = animState->flightAnimation.animating()
? animState->currentlyFlying
: -1;
const auto firstFlyProgress = (flying == 0)
? animState->flightAnimation.value(1.)
: 1.;
if (firstFlyProgress < 1.) {
PaintCubeFirstFlight(p, *animState, firstFlyProgress);
} else {
PaintCube(p, *animState, cubeCenter, cubeSize);
}
if (flying >= 0) {
const auto &corner = shared->corners[flying];
const auto progress = (flying > 0)
? animState->flightAnimation.value(1.)
: firstFlyProgress;
const auto position = ComputeGiftFlightPosition(
corner.originalRect,
cubeCenter,
cubeSize,
progress,
shared->craftingOffsetY);
PaintFlyingGift(p, corner, position, progress);
}
}
});
animState->slideOutAnimation.start(
[=] {
raw->update();
const auto progress = animState->slideOutAnimation.value(1.);
if (progress >= 1.
&& animState->currentlyFlying < 0
&& animState->giftsLanded == 0) {
StartGiftFlight(animState, raw, 0);
}
},
0.,
1.,
crl::time(300),
anim::easeOutCubic);
animState->continuousAnimation.init([=](crl::time now) {
if (animState->lastRotationUpdate == 0) {
animState->lastRotationUpdate = now;
return true;
}
const auto dt = float64(now - animState->lastRotationUpdate);
animState->lastRotationUpdate = now;
constexpr auto kFrameDuration = 1000. / 60.;
constexpr auto kVelocityDecay = 0.99;
constexpr auto kDelayBeforeNextFlight = crl::time(100);
if (animState->snapping) {
const auto progress = animState->snapAnimation.value(1.);
animState->rotationX = animState->snapStartX
+ (animState->snapTargetX - animState->snapStartX) * progress;
animState->rotationY = animState->snapStartY
+ (animState->snapTargetY - animState->snapStartY) * progress;
if (progress >= 1.) {
animState->snapping = false;
animState->rotationX = animState->snapTargetX;
animState->rotationY = animState->snapTargetY;
}
} else if (animState->giftsLanded > 0
|| animState->flightAnimation.animating()) {
animState->rotationX += animState->velocityX * dt / 1000.;
animState->rotationY += animState->velocityY * dt / 1000.;
const auto decayFactor = std::pow(kVelocityDecay, dt / kFrameDuration);
animState->velocityX *= decayFactor;
animState->velocityY *= decayFactor;
}
raw->update();
if (animState->currentlyFlying >= 0
&& !animState->flightAnimation.animating()) {
LandCurrentGift(animState);
}
if (!animState->flightAnimation.animating()
&& animState->currentlyFlying < 0
&& animState->giftsLanded < animState->totalGifts) {
if (IsCubeNearlyStopped(*animState)) {
if (animState->nearlyStoppedSince == 0) {
animState->nearlyStoppedSince = now;
} else if (now - animState->nearlyStoppedSince >= kDelayBeforeNextFlight) {
auto nextIndex = 0;
for (auto i = 0; i < 4; ++i) {
if (animState->shared->corners[i].giftButton
&& animState->giftToSide[i].face < 0) {
nextIndex = i;
break;
}
}
StartGiftFlight(animState, raw, nextIndex);
}
} else {
animState->nearlyStoppedSince = 0;
}
}
if (!animState->snapping
&& !animState->flightAnimation.animating()
&& animState->currentlyFlying < 0
&& animState->giftsLanded >= animState->totalGifts
&& animState->totalGifts > 0) {
if (IsCubeNearlyStopped(*animState)) {
if (animState->nearlyStoppedSince == 0) {
animState->nearlyStoppedSince = now;
} else if (now - animState->nearlyStoppedSince >= kDelayBeforeNextFlight) {
StartSnapAnimation(animState, raw);
}
} else {
animState->nearlyStoppedSince = 0;
}
}
const auto hasVelocity = (std::abs(animState->velocityX) > 0.001)
|| (std::abs(animState->velocityY) > 0.001);
const auto hasMoreFlights = (animState->giftsLanded < animState->totalGifts);
const auto isFlying = animState->flightAnimation.animating();
const auto isSnapping = animState->snapping;
return hasVelocity || hasMoreFlights || isFlying || isSnapping;
});
container->add(std::move(canvas));
}
} // namespace Ui