Files
Sergey A. Osokin d53ee9c241 Fix warnings.
2026-04-17 22:04:20 +07:00

1997 lines
52 KiB
C++

/*
This file is part of Telegram Desktop,
the official desktop application for the Telegram messaging service.
For license and copyright information please follow this link:
https://github.com/telegramdesktop/tdesktop/blob/master/LEGAL
*/
#include "boxes/star_gift_craft_animation.h"
#include "base/call_delayed.h"
#include "base/unixtime.h"
#include "boxes/star_gift_box.h"
#include "boxes/star_gift_cover_box.h"
#include "boxes/star_gift_craft_box.h"
#include "chat_helpers/compose/compose_show.h"
#include "chat_helpers/stickers_lottie.h"
#include "data/data_credits.h"
#include "data/data_document.h"
#include "data/data_document_media.h"
#include "data/data_session.h"
#include "history/view/media/history_view_sticker_player.h"
#include "info/peer_gifts/info_peer_gifts_common.h"
#include "lang/lang_keys.h"
#include "lang/lang_tag.h"
#include "lottie/lottie_common.h"
#include "lottie/lottie_icon.h"
#include "main/main_session.h"
#include "settings/settings_credits_graphics.h"
#include "ui/boxes/boost_box.h"
#include "ui/boxes/confirm_box.h"
#include "ui/image/image_prepare.h"
#include "ui/layers/generic_box.h"
#include "ui/widgets/gradient_round_button.h"
#include "ui/widgets/labels.h"
#include "ui/wrap/vertical_layout.h"
#include "ui/top_background_gradient.h"
#include "ui/painter.h"
#include "ui/ui_utility.h"
#include "styles/style_boxes.h"
#include "styles/style_credits.h"
#include "styles/style_layers.h"
namespace Ui {
namespace {
using namespace Info::PeerGifts;
constexpr auto kFrameDuration = 1000. / 60.;
constexpr auto kFlightDuration = crl::time(400);
constexpr auto kLoadingFadeInDuration = crl::time(150);
constexpr auto kLoadingFadeOutDuration = crl::time(300);
constexpr auto kLoadingMinDuration = crl::time(600);
constexpr auto kFailureFadeDuration = crl::time(400);
constexpr auto kSuccessFadeInDuration = crl::time(300);
constexpr auto kSuccessExpandDuration = crl::time(400);
constexpr auto kSuccessExpandStart = crl::time(100);
constexpr auto kProgressFadeInDuration = crl::time(300);
[[nodiscard]] QString FormatPercent(int permille) {
const auto rounded = (permille + 5) / 10;
return QString::number(rounded) + '%';
}
struct Rotation {
float64 x = 0.;
float64 y = 0.;
Rotation operator+(Rotation other) const {
return { x + other.x, y + other.y };
}
Rotation operator*(float64 scale) const {
return { x * scale, y * scale };
}
};
using RotationFn = Fn<Rotation(Rotation initial, crl::time t)>;
[[nodiscard]] int Slowing() {
return anim::SlowMultiplier();
}
[[nodiscard]] RotationFn DecayingRotation(Rotation impulse, float64 decay) {
const auto lambda = -std::log(decay) / kFrameDuration;
return [=](Rotation initial, crl::time t) {
const auto factor = (1. - std::exp(-lambda * t)) / lambda / 1000.;
return initial + impulse * factor;
};
}
[[nodiscard]] RotationFn DecayingEndRotation(
Rotation impulse,
float64 decay,
Rotation target,
crl::time duration) {
const auto lambda = -std::log(decay) / kFrameDuration;
target = target * M_PI;
return [=](Rotation initial, crl::time t) {
const auto factor = (1. - std::exp(-lambda * t)) / lambda / 1000.;
const auto result = initial + impulse * factor;
if (t <= duration - 200) {
return result;
} else if (t >= duration) {
return target;
}
const auto progress = (duration - t) / 200.;
return result * progress + target * (1. - progress);
};
}
struct GiftAnimationConfig {
RotationFn rotation;
crl::time duration = 0;
crl::time revealTime = 0;
int targetFaceIndex = 0;
int targetFaceRotation = 0;
};
const auto kGiftAnimations = std::array<GiftAnimationConfig, 7>{{ {
.rotation = DecayingEndRotation({ 4.1, -8.2 }, 0.98, { 1, -2 }, 2200),
.duration = 2200,
.revealTime = 600,
.targetFaceIndex = 1,
.targetFaceRotation = 180,
}, {
.rotation = DecayingRotation({ 3.2, -5.9 }, 0.97),
.duration = 1200,
.revealTime = 0,
.targetFaceIndex = 4,
.targetFaceRotation = 180,
}, {
.rotation = DecayingEndRotation({ 6.2, 7.8 }, 0.98, { 2, 1 }, 2200),
.duration = 2200,
.revealTime = 1000,
.targetFaceIndex = 1,
.targetFaceRotation = 0,
}, {
.rotation = DecayingRotation({ 7.0, 4.5 }, 0.97),
.duration = 1200,
.revealTime = 200,
.targetFaceIndex = 5,
.targetFaceRotation = 0,
}, {
.rotation = DecayingEndRotation({ -6.5, 5.0 }, 0.98, { 0, 1 }, 2200),
.duration = 2200,
.revealTime = 800,
.targetFaceIndex = 1,
.targetFaceRotation = 0,
}, {
.rotation = DecayingRotation({ -2.5, 3.5 }, 0.98),
.duration = 1200,
.revealTime = 200,
.targetFaceIndex = 2,
.targetFaceRotation = 180,
}, {
.rotation = DecayingEndRotation({ -4.4, -8.2 }, 0.98, { 0, -1.5 }, 2200),
.duration = 2200,
.revealTime = 600,
.targetFaceIndex = 3,
.targetFaceRotation = 0,
} }};
[[nodiscard]] QImage CreateBgGradient(
QSize size,
const Data::UniqueGiftBackdrop &backdrop) {
const auto ratio = style::DevicePixelRatio();
auto result = QImage(size * ratio, QImage::Format_ARGB32_Premultiplied);
result.setDevicePixelRatio(ratio);
auto p = QPainter(&result);
auto hq = PainterHighQualityEnabler(p);
auto gradient = QRadialGradient(
QPoint(size.width() / 2, size.height() / 2),
size.height() / 2);
gradient.setStops({
{ 0., backdrop.centerColor },
{ 1., backdrop.edgeColor },
});
p.setBrush(gradient);
p.setPen(Qt::NoPen);
p.drawRect(0, 0, size.width(), size.height());
p.end();
const auto mask = Images::CornersMask(st::boxRadius);
return Images::Round(std::move(result), mask);
}
[[nodiscard]] std::optional<std::array<QPointF, 4>> ComputeCubeFaceCorners(
QPointF center,
float64 size,
float64 rotationX,
float64 rotationY,
int faceIndex) {
struct Vec3 {
float64 x, y, z;
Vec3 operator+(const Vec3 &o) const {
return { x + o.x, y + o.y, z + o.z };
}
Vec3 operator-(const Vec3 &o) const {
return { x - o.x, y - o.y, z - o.z };
}
Vec3 operator*(float64 s) const {
return { x * s, y * s, z * s };
}
[[nodiscard]] Vec3 cross(const Vec3 &o) const {
return {
y * o.z - z * o.y,
z * o.x - x * o.z,
x * o.y - y * o.x
};
}
[[nodiscard]] float64 dot(const Vec3 &o) const {
return x * o.x + y * o.y + z * o.z;
}
[[nodiscard]] Vec3 normalized() const {
const auto len = std::sqrt(x * x + y * y + z * z);
return (len > 0.) ? Vec3{ x / len, y / len, z / len } : *this;
}
};
const auto rotateY = [](Vec3 v, float64 angle) {
const auto c = std::cos(angle);
const auto s = std::sin(angle);
return Vec3{ v.x * c + v.z * s, v.y, -v.x * s + v.z * c };
};
const auto rotateX = [](Vec3 v, float64 angle) {
const auto c = std::cos(angle);
const auto s = std::sin(angle);
return Vec3{ v.x, v.y * c - v.z * s, v.y * s + v.z * c };
};
const auto half = size / 2.;
constexpr auto kFocalLength = 800.;
struct FaceDefinition {
std::array<Vec3, 4> corners;
Vec3 normal;
};
const auto faces = std::array<FaceDefinition, 6>{{
{{{{ -half, -half, -half },
{ half, -half, -half },
{ half, half, -half },
{ -half, half, -half }}},
{ 0., 0., -1. }},
{{{{ half, -half, half },
{ -half, -half, half },
{ -half, half, half },
{ half, half, half }}},
{ 0., 0., 1. }},
{{{{ -half, -half, half },
{ -half, -half, -half },
{ -half, half, -half },
{ -half, half, half }}},
{ -1., 0., 0. }},
{{{{ half, -half, -half },
{ half, -half, half },
{ half, half, half },
{ half, half, -half }}},
{ 1., 0., 0. }},
{{{{ -half, -half, half },
{ half, -half, half },
{ half, -half, -half },
{ -half, -half, -half }}},
{ 0., -1., 0. }},
{{{{ -half, half, -half },
{ half, half, -half },
{ half, half, half },
{ -half, half, half }}},
{ 0., 1., 0. }},
}};
if (faceIndex < 0 || faceIndex >= 6) {
return std::nullopt;
}
const auto &face = faces[faceIndex];
const auto transformedNormal = rotateX(
rotateY(face.normal, rotationY),
rotationX);
if (transformedNormal.z >= 0.) {
return std::nullopt;
}
auto result = std::array<QPointF, 4>();
for (auto i = 0; i != 4; ++i) {
const auto p = rotateX(
rotateY(face.corners[i], rotationY),
rotationX);
const auto viewZ = p.z + half + kFocalLength;
if (viewZ <= 0.) {
return std::nullopt;
}
const auto scale = kFocalLength / viewZ;
result[i] = QPointF(
center.x() + p.x * scale,
center.y() + p.y * scale);
}
return result;
}
void PaintCubeFace(
QPainter &p,
const std::array<QPointF, 4> &corners,
const QImage &face,
QSize faceSize = QSize(),
const QRect &source = QRect(),
int rotation = 0) {
if (face.isNull()) {
return;
}
const auto ratio = style::DevicePixelRatio();
const auto origin = source.isEmpty() ? face.size() : source.size();
if (faceSize.isEmpty()) {
faceSize = origin / ratio;
}
const auto w = faceSize.width();
const auto h = faceSize.height();
const auto srcRect = QPolygonF({
QPointF(0, 0),
QPointF(w, 0),
QPointF(w, h),
QPointF(0, h)
});
const auto rotationSteps = (rotation / 90) % 4;
auto rotatedCorners = corners;
for (auto i = 0; i < rotationSteps; ++i) {
rotatedCorners = {
rotatedCorners[1],
rotatedCorners[2],
rotatedCorners[3],
rotatedCorners[0],
};
}
const auto dstRect = QPolygonF({
rotatedCorners[0],
rotatedCorners[1],
rotatedCorners[2],
rotatedCorners[3]
});
auto transform = QTransform();
if (!QTransform::quadToQuad(srcRect, dstRect, transform)) {
return;
}
PainterHighQualityEnabler hq(p);
p.save();
p.setTransform(transform, true);
const auto delta = source.isEmpty()
? QPointF()
: QPointF(
((origin.width() / ratio) - faceSize.width()) / 2.,
((origin.height() / ratio) - faceSize.height()) / 2.);
p.drawImage(QRectF(-delta, QSizeF(origin) / ratio), face, source);
p.restore();
}
[[nodiscard]] std::vector<int> GetVisibleCubeFaces(
float64 rotationX,
float64 rotationY) {
struct Vec3 {
float64 x, y, z;
Vec3 operator*(float64 s) const {
return { x * s, y * s, z * s };
}
};
const auto rotateY = [](Vec3 v, float64 angle) {
const auto c = std::cos(angle);
const auto s = std::sin(angle);
return Vec3{ v.x * c + v.z * s, v.y, -v.x * s + v.z * c };
};
const auto rotateX = [](Vec3 v, float64 angle) {
const auto c = std::cos(angle);
const auto s = std::sin(angle);
return Vec3{ v.x, v.y * c - v.z * s, v.y * s + v.z * c };
};
constexpr auto normals = std::array<Vec3, 6>{{
{ 0., 0., -1. },
{ 0., 0., 1. },
{ -1., 0., 0. },
{ 1., 0., 0. },
{ 0., -1., 0. },
{ 0., 1., 0. },
}};
struct FaceDepth {
int index;
float64 z;
};
auto visible = std::vector<FaceDepth>();
visible.reserve(3);
for (auto i = 0; i != 6; ++i) {
const auto transformed = rotateX(
rotateY(normals[i], rotationY),
rotationX);
if (transformed.z < 0.) {
visible.push_back({ i, transformed.z });
}
}
ranges::sort(visible, ranges::greater(), &FaceDepth::z);
auto result = std::vector<int>();
result.reserve(visible.size());
for (const auto &face : visible) {
result.push_back(face.index);
}
return result;
}
void PaintCubeFirstFlight(
QPainter &p,
not_null<const CraftAnimationState*> state,
float64 progress,
bool skipForgeIcon = false) {
const auto shared = state->shared.get();
const auto overlayBg = shared->forgeBgOverlay;
auto sideBg = shared->forgeBg1;
sideBg.setAlphaF(progress);
auto hq = PainterHighQualityEnabler(p);
const auto forge = shared->forgeRect;
const auto radius = (1. - progress) * st::boxRadius;
p.setPen(Qt::NoPen);
p.setBrush(overlayBg);
p.drawRoundedRect(forge, radius, radius);
p.setBrush(sideBg);
p.drawRoundedRect(forge, radius, radius);
if (!skipForgeIcon) {
st::craftForge.paintInCenter(p, forge, st::white->c);
}
}
std::unique_ptr<CraftFailAnimation> SetupFailureAnimation(
not_null<RpWidget*> canvas,
not_null<CraftAnimationState*> state) {
auto result = std::make_unique<CraftFailAnimation>();
result->lottie = Lottie::MakeIcon({
.name = u"craft_failed"_q,
.sizeOverride = st::craftFailLottieSize,
});
return result;
}
void FailureAnimationCheck(
not_null<CraftAnimationState*> state,
not_null<RpWidget*> canvas,
crl::time now) {
const auto animation = state->failureAnimation.get();
if (!animation || animation->started) {
return;
}
const auto elapsed = (now - state->animationStartTime);
const auto left = (state->animationDuration * Slowing()) - elapsed;
if (left <= 0 || left > kFailureFadeDuration * Slowing()) {
return;
}
animation->started = true;
auto &covers = state->shared->covers;
for (auto i = 0; i != 5; ++i) {
auto &cover = covers[i];
if (!cover.shown) {
animation->finalCoverIndex = i;
if (i != 4) {
auto &last = covers.back();
cover.backdrop = last.backdrop;
cover.pattern = std::move(last.pattern);
cover.button1 = last.button1;
cover.button2 = last.button2;
}
cover.shown = true;
cover.shownAnimation.start([=] {
canvas->update();
}, 0., 1., left);
break;
}
}
const auto lottie = animation->lottie.get();
if (lottie->framesCount() > 1) {
lottie->animate([=] {
canvas->update();
}, 0, lottie->framesCount() - 1);
}
state->failureShown = true;
state->progressShown = false;
}
void FailureAnimationPrepareFrame(
not_null<CraftAnimationState*> state,
not_null<RpWidget*> canvas,
int faceIndex) {
if (!state->failureAnimation) {
state->failureAnimation = SetupFailureAnimation(
canvas,
state);
}
const auto shared = state->shared.get();
const auto animation = state->failureAnimation.get();
if (animation->frame.isNull()) {
animation->frame = shared->forgeSides[faceIndex].frame;
}
const auto lastIndex = animation->finalCoverIndex;
const auto progress = (lastIndex >= 0)
? shared->covers[lastIndex].shownAnimation.value(1.)
: 0.;
const auto bg = anim::color(
shared->forgeSides[faceIndex].bg,
shared->forgeFail,
progress);
const auto radius = progress * st::boxRadius;
const auto rounded = (radius > 0.);
if (rounded) {
animation->frame.fill(Qt::transparent);
}
auto p = QPainter(&animation->frame);
const auto size = shared->forgeRect.size();
const auto rect = QRect(QPoint(), size);
if (rounded) {
auto hq = PainterHighQualityEnabler(p);
p.setBrush(bg);
p.setPen(Qt::NoPen);
p.drawRoundedRect(rect, radius, radius);
} else {
p.fillRect(rect, bg);
}
animation->lottie->paintInCenter(p, rect);
p.setOpacity(progress);
p.drawImage(
st::craftForgePadding,
st::craftForgePadding,
state->shared->lostRadial);
}
[[nodiscard]] QRect PrepareCraftFrame(
not_null<CraftAnimationState*> state,
int faceIndex,
crl::time now) {
Expects(state->successAnimation != nullptr);
const auto &shared = state->shared.get();
const auto success = state->successAnimation.get();
const auto elapsed = now - state->animationStartTime;
const auto end = state->animationDuration * Slowing();
const auto left = end - elapsed;
const auto fadeDuration = kSuccessFadeInDuration * Slowing();
const auto fadeInProgress = std::clamp(
(1. - (left / float64(fadeDuration))),
0.,
1.);
const auto expandStart = kSuccessExpandStart * Slowing();
const auto expanding = kSuccessExpandDuration * Slowing();
const auto expandProgress = std::clamp(
(expandStart - left) / float64(expanding),
0.,
1.);
if (expandProgress == 1. && !success->finished) {
success->finished = true;
}
const auto expanded = anim::easeOutCubic(1., expandProgress);
success->expanded = expanded;
return success->widget->prepareCraftFrame(success->frame, {
.initial = shared->forgeRect.size(),
.initialBg = shared->forgeSides[faceIndex].bg,
.fadeInProgress = fadeInProgress,
.expandProgress = expanded,
});
}
void PaintCube(
QPainter &p,
not_null<CraftAnimationState*> state,
not_null<RpWidget*> canvas,
QPointF center,
float64 size) {
const auto shared = state->shared.get();
const auto now = crl::now();
FailureAnimationCheck(state, canvas, now);
const auto success = state->successAnimation.get();
const auto failure = state->failureAnimation.get();
const auto finalCoverIndex = failure ? failure->finalCoverIndex : -1;
const auto finishingFailure = (finalCoverIndex >= 0)
? shared->covers[finalCoverIndex].shownAnimation.value(1.)
: 0.;
if (!state->nextFaceRevealed
&& state->currentPhaseIndex >= 0) {
const auto &config = kGiftAnimations[state->currentPhaseIndex];
const auto elapsed = (crl::now() - state->animationStartTime);
if (elapsed >= config.revealTime * Slowing()) {
state->nextFaceRevealed = true;
}
}
const auto faces = GetVisibleCubeFaces(
state->rotationX,
state->rotationY);
auto paintFailure = Fn<void()>();
for (const auto faceIndex : faces) {
const auto corners = ComputeCubeFaceCorners(
center,
size,
state->rotationX,
state->rotationY,
faceIndex);
if (!corners) {
continue;
}
const auto thisFaceRevealed = state->nextFaceRevealed
&& (faceIndex == state->nextFaceIndex);
auto faceSize = shared->forgeRect.size();
auto faceImage = shared->forgeSides[faceIndex].frame;
auto faceSource = QRect();
auto faceRotation = thisFaceRevealed
? state->nextFaceRotation
: 0;
for (auto i = 0; i < 4; ++i) {
if (i != state->currentlyFlying
&& state->giftToSide[i].face == faceIndex
&& shared->corners[i].giftButton) {
faceSize = QSize(); // Take from the frame.
faceImage = shared->corners[i].gift(1.);
faceRotation = state->giftToSide[i].rotation;
break;
}
}
if (thisFaceRevealed && state->allGiftsLanded) {
const auto cover = success ? success->widget : nullptr;
if (cover) {
faceSource = PrepareCraftFrame(state, faceIndex, now);
faceImage = success->frame;
} else {
FailureAnimationPrepareFrame(
state,
canvas,
faceIndex);
faceImage = state->failureAnimation->frame;
}
}
if (finishingFailure > 0.) {
p.setOpacity((faceIndex != state->nextFaceIndex)
? (1. - finishingFailure)
: 1.);
}
PaintCubeFace(
p,
*corners,
faceImage,
faceSize,
faceSource,
faceRotation);
}
if (finishingFailure > 0.) {
p.setOpacity(1.);
}
}
struct GiftFlightPosition {
QPointF origin;
float64 scale;
};
[[nodiscard]] GiftFlightPosition ComputeGiftFlightPosition(
QRect originalRect,
QPointF targetCenter,
float64 targetSize,
float64 progress,
float64 startOffsetY) {
const auto eased = progress;
const auto startOrigin = QPointF(originalRect.topLeft())
+ QPointF(0, startOffsetY);
const auto targetOrigin = targetCenter
- QPointF(targetSize, targetSize) / 2.;
const auto currentOrigin = startOrigin
+ (targetOrigin - startOrigin) * eased;
const auto originalSize = std::max(
originalRect.width(),
originalRect.height());
const auto endScale = (originalSize > 0.)
? (targetSize / float64(originalSize))
: 1.;
const auto currentScale = 1. + (endScale - 1.) * eased;
return {
.origin = currentOrigin,
.scale = currentScale,
};
}
[[nodiscard]] FacePlacement GetCameraFacingFreeFace(
not_null<const CraftAnimationState*> state) {
struct Vec3 {
float64 x, y, z;
};
const auto rotateY = [](Vec3 v, float64 angle) {
const auto c = std::cos(angle);
const auto s = std::sin(angle);
return Vec3{ v.x * c + v.z * s, v.y, -v.x * s + v.z * c };
};
const auto rotateX = [](Vec3 v, float64 angle) {
const auto c = std::cos(angle);
const auto s = std::sin(angle);
return Vec3{ v.x, v.y * c - v.z * s, v.y * s + v.z * c };
};
constexpr auto normals = std::array<Vec3, 6>{{
{ 0., 0., -1. },
{ 0., 0., 1. },
{ -1., 0., 0. },
{ 1., 0., 0. },
{ 0., -1., 0. },
{ 0., 1., 0. },
}};
constexpr auto faceUpVectors = std::array<Vec3, 6>{{
{ 0., -1., 0. },
{ 0., -1., 0. },
{ 0., -1., 0. },
{ 0., -1., 0. },
{ 0., 0., -1. },
{ 0., 0., 1. },
}};
const auto isOccupied = [&](int faceIndex) {
for (const auto &placement : state->giftToSide) {
if (placement.face == faceIndex) {
return true;
}
}
return false;
};
auto bestFace = -1;
auto bestZ = 0.;
for (auto i = 0; i != 6; ++i) {
if (isOccupied(i)) {
continue;
}
const auto transformed = rotateX(
rotateY(normals[i], state->rotationY),
state->rotationX);
if (bestFace < 0 || transformed.z < bestZ) {
bestFace = i;
bestZ = transformed.z;
}
}
if (bestFace < 0) {
return {};
}
const auto faceUp = rotateX(
rotateY(faceUpVectors[bestFace], state->rotationY),
state->rotationX);
const auto screenUpY = faceUp.y;
const auto screenUpX = faceUp.x;
auto rotation = 0;
if (std::abs(screenUpY) >= std::abs(screenUpX)) {
rotation = (screenUpY < 0.) ? 0 : 180;
} else {
rotation = (screenUpX < 0.) ? 90 : 270;
}
return { .face = bestFace, .rotation = rotation };
}
[[nodiscard]] std::array<QPointF, 4> InterpolateQuadCorners(
const std::array<QPointF, 4> &from,
const std::array<QPointF, 4> &to,
float64 progress) {
return {
from[0] + (to[0] - from[0]) * progress,
from[1] + (to[1] - from[1]) * progress,
from[2] + (to[2] - from[2]) * progress,
from[3] + (to[3] - from[3]) * progress,
};
}
[[nodiscard]] std::array<QPointF, 4> RectToCorners(QRectF rect) {
return {
rect.topLeft(),
rect.topRight(),
rect.bottomRight(),
rect.bottomLeft(),
};
}
void PaintFlyingGiftWithQuad(
QPainter &p,
const CraftState::CornerSnapshot &corner,
const std::array<QPointF, 4> &corners,
float64 progress) {
if (!corner.giftButton) {
return;
}
const auto frame = corner.gift(progress);
PaintCubeFace(p, corners, frame);
}
void PaintFlyingGift(
QPainter &p,
const CraftState::CornerSnapshot &corner,
const GiftFlightPosition &position,
float64 progress) {
if (!corner.giftButton) {
return;
}
const auto ratio = style::DevicePixelRatio();
const auto frame = corner.gift(progress);
const auto giftSize = QSizeF(frame.size()) / ratio;
const auto scaledSize = giftSize * position.scale;
const auto giftTopLeft = position.origin;
auto hq = PainterHighQualityEnabler(p);
p.drawImage(QRectF(giftTopLeft, scaledSize), frame);
}
void PaintSlideOutCorner(
QPainter &p,
const CraftState::CornerSnapshot &corner,
float64 progress) {
if (corner.originalRect.isEmpty()) {
return;
}
const auto ratio = style::DevicePixelRatio();
const auto currentTopLeft = QPointF(corner.originalRect.topLeft());
if (corner.giftButton) {
const auto frame = corner.gift(0.);
const auto giftSize = QSizeF(frame.size()) / ratio;
const auto giftTopLeft = currentTopLeft;
const auto &extend = st::defaultDropdownMenu.wrap.shadow.extend;
const auto innerTopLeft = giftTopLeft
+ QPointF(extend.left(), extend.top());
const auto innerWidth = giftSize.width()
- extend.left()
- extend.right();
p.drawImage(giftTopLeft, frame);
const auto badgeFade = std::clamp(1. - progress / 0.7, 0., 1.);
if (!corner.percentBadge.isNull() && badgeFade > 0.) {
const auto badgeSize = QSizeF(corner.percentBadge.size())
/ ratio;
const auto badgePos = innerTopLeft
- QPointF(badgeSize.width() / 3., badgeSize.height() / 3.);
p.setOpacity(badgeFade);
p.drawImage(badgePos, corner.percentBadge);
p.setOpacity(1.);
}
if (!corner.removeButton.isNull() && badgeFade > 0.) {
const auto removeSize = QSizeF(corner.removeButton.size())
/ ratio;
const auto removePos = innerTopLeft
+ QPointF(
(innerWidth
- removeSize.width()
+ removeSize.width() / 3.),
-removeSize.height() / 3.);
p.setOpacity(badgeFade);
p.drawImage(removePos, corner.removeButton);
p.setOpacity(1.);
}
} else if (!corner.addButton.isNull()) {
const auto fadeProgress = std::clamp(progress * 1.5, 0., 1.);
const auto addTopLeft = currentTopLeft;
p.setOpacity(1. - fadeProgress);
p.drawImage(addTopLeft, corner.addButton);
p.setOpacity(1.);
}
}
void PaintSlideOutPhase(
QPainter &p,
not_null<CraftState*> shared,
QSize canvasSize,
float64 progress) {
const auto ratio = style::DevicePixelRatio();
if (!shared->bottomPart.isNull()) {
const auto slideDistance = QSizeF(shared->bottomPart.size()).height()
/ ratio;
const auto offsetY = slideDistance * progress;
const auto opacity = 1. - progress;
p.setOpacity(opacity);
p.drawImage(
QPointF(0, shared->bottomPartY + offsetY),
shared->bottomPart);
p.setOpacity(1.);
}
for (const auto &corner : shared->corners) {
PaintSlideOutCorner(p, corner, progress);
}
auto hq = PainterHighQualityEnabler(p);
const auto forge = shared->forgeRect;
const auto radius = st::boxRadius;
p.setPen(Qt::NoPen);
p.setBrush(shared->forgeBgOverlay);
p.drawRoundedRect(forge, radius, radius);
st::craftForge.paintInCenter(p, forge, st::white->c);
p.setOpacity(1. - progress);
p.drawImage(
forge.x() + st::craftForgePadding,
forge.y() + st::craftForgePadding,
shared->forgePercent);
}
void PaintFailureThumbnails(
QPainter &p,
not_null<const CraftState*> shared,
QSize canvasSize,
float64 fadeProgress) {
if (fadeProgress <= 0. || shared->lostGifts.empty()) {
return;
}
p.setOpacity(fadeProgress);
const auto width = canvasSize.width();
const auto giftsCount = int(shared->lostGifts.size());
const auto &firstCorner = shared->corners[
shared->lostGifts.front().cornerIndex];
if (!firstCorner.giftButton) {
p.setOpacity(1.);
return;
}
const auto thumbSize = firstCorner.giftButton->size();
const auto &extend = st::defaultDropdownMenu.wrap.shadow.extend;
const auto thumbSpacing = st::boxRowPadding.left() / 2;
const auto totalThumbWidth = giftsCount * thumbSize.width()
+ (giftsCount - 1) * thumbSpacing;
const auto available = width - extend.left() - extend.right();
const auto skip = (totalThumbWidth > available)
? (available - giftsCount * thumbSize.width()) / (giftsCount - 1)
: thumbSpacing;
const auto full = giftsCount * thumbSize.width()
+ (giftsCount - 1) * skip;
auto x = (width - full) / 2;
const auto y = shared->forgeRect.bottom() + st::craftFailureThumbsTop;
const auto rubberOut = st::lineWidth;
for (const auto &gift : shared->lostGifts) {
if (gift.cornerIndex < 0) {
x += thumbSize.width() + skip;
continue;
}
const auto &corner = shared->corners[gift.cornerIndex];
const auto giftFrame = corner.gift(0.);
if (!giftFrame.isNull()) {
const auto targetRect = QRect(QPoint(x, y), thumbSize);
p.drawImage(targetRect, giftFrame);
if (!gift.number.isEmpty()) {
if (gift.badgeCache.isNull()) {
const auto burnedBg = BurnedBadgeBg();
gift.badgeCache = ValidateRotatedBadge(GiftBadge{
.text = gift.number,
.bg1 = burnedBg,
.bg2 = burnedBg,
.fg = st::white->c,
.small = true,
}, QMargins());
}
const auto inner = targetRect.marginsRemoved(extend);
p.save();
p.setClipRect(inner.marginsAdded(
{ rubberOut, rubberOut, rubberOut, rubberOut }));
const auto badgeW = gift.badgeCache.width()
/ gift.badgeCache.devicePixelRatio();
p.drawImage(
inner.x() + inner.width() + rubberOut - badgeW,
inner.y() - rubberOut,
gift.badgeCache);
p.restore();
}
}
x += thumbSize.width() + skip;
}
p.setOpacity(1.);
}
[[nodiscard]] std::array<QPointF, 4> RotateCornersForFace(
std::array<QPointF, 4> corners,
int rotation) {
const auto steps = (rotation / 90) % 4;
for (auto i = 0; i < steps; ++i) {
corners = {
corners[1],
corners[2],
corners[3],
corners[0],
};
}
return corners;
}
void StartGiftFlight(
not_null<CraftAnimationState*> state,
not_null<RpWidget*> canvas,
int startIndex) {
const auto &corners = state->shared->corners;
auto nextGift = -1;
for (auto i = startIndex; i < 4; ++i) {
if (corners[i].giftButton) {
nextGift = i;
break;
}
}
if (nextGift < 0) {
return;
}
state->currentlyFlying = nextGift;
state->giftToSide[nextGift] = GetCameraFacingFreeFace(state);
state->flightTargetCorners = std::nullopt;
state->flightAnimation.start(
[=] { canvas->update(); },
0.,
1.,
kFlightDuration,
anim::easeInCubic);
if (!state->continuousAnimation.animating()) {
state->continuousAnimation.start();
}
}
void StartGiftFlightToFace(
not_null<CraftAnimationState*> state,
not_null<RpWidget*> canvas,
int targetFace) {
const auto shared = state->shared.get();
const auto &corners = shared->corners;
auto nextCorner = -1;
for (auto i = 0; i < 4; ++i) {
if (corners[i].giftButton && state->giftToSide[i].face < 0) {
nextCorner = i;
break;
}
}
if (nextCorner < 0) {
return;
}
state->currentlyFlying = nextCorner;
const auto faceRotation = state->nextFaceRotation;
state->giftToSide[nextCorner] = FacePlacement{
.face = targetFace,
.rotation = faceRotation,
};
if (state->currentPhaseIndex >= 0) {
const auto &config = kGiftAnimations[state->currentPhaseIndex];
const auto initial = Rotation{
state->initialRotationX,
state->initialRotationY,
};
const auto endRotation = config.rotation(initial, config.duration);
const auto cubeSize = float64(shared->forgeRect.width());
const auto cubeCenter = QPointF(shared->forgeRect.topLeft())
+ QPointF(cubeSize, cubeSize) / 2.;
const auto targetCorners = ComputeCubeFaceCorners(
cubeCenter,
cubeSize,
endRotation.x,
endRotation.y,
targetFace);
if (targetCorners) {
state->flightTargetCorners = RotateCornersForFace(
*targetCorners,
faceRotation);
} else {
state->flightTargetCorners = std::nullopt;
}
} else {
state->flightTargetCorners = std::nullopt;
}
state->flightAnimation.start([=] {
canvas->update();
}, 0., 1., kFlightDuration, anim::easeInCubic);
if (!state->continuousAnimation.animating()) {
state->continuousAnimation.start();
}
}
void LandCurrentGift(not_null<CraftAnimationState*> state, crl::time now) {
if (state->currentlyFlying < 0) {
return;
}
const auto giftNumber = ++state->giftsLanded;
const auto isLastGift
= state->allGiftsLanded
= (giftNumber >= state->totalGifts);
const auto configIndex = (giftNumber - 1) * 2 + (isLastGift ? 0 : 1);
Assert(configIndex < 7);
const auto &config = kGiftAnimations[configIndex];
state->currentlyFlying = -1;
state->initialRotationX = state->rotationX;
state->initialRotationY = state->rotationY;
state->currentPhaseIndex = configIndex;
state->currentPhaseFinished = false;
state->animationStartTime = now;
state->animationDuration = config.duration;
state->nextFaceIndex = config.targetFaceIndex;
state->nextFaceRotation = config.targetFaceRotation;
state->nextFaceRevealed = false;
}
void PaintLoadingAnimation(
QPainter &p,
not_null<CraftAnimationState*> state) {
const auto &loading = state->loadingAnimation;
if (!loading || !state->loadingStartedTime) {
return;
}
const auto loadingShown = state->loadingShownAnimation.value(
state->loadingFadingOut ? 0. : 1.);
if (loadingShown <= 0.) {
return;
}
const auto shared = state->shared.get();
const auto forge = shared->forgeRect;
const auto inner = forge.marginsRemoved({
st::craftForgePadding,
st::craftForgePadding,
st::craftForgePadding,
st::craftForgePadding,
});
const auto radial = loading->computeState();
const auto adjustedState = RadialState{
.shown = radial.shown * loadingShown,
.arcFrom = radial.arcFrom,
.arcLength = radial.arcLength,
};
auto pen = QPen(st::white->c);
pen.setCapStyle(Qt::RoundCap);
InfiniteRadialAnimation::Draw(
p,
adjustedState,
inner.topLeft(),
inner.size(),
inner.width(),
pen,
st::craftForgeLoading.thickness);
}
} // namespace
QImage CraftState::CornerSnapshot::gift(float64 progress) const {
if (!giftButton) {
return QImage();
} else if (progress == 1. && giftFrameFinal) {
return giftFrame;
} else if (progress < 1.) {
giftFrameFinal = false;
}
if (giftButton->makeCraftFrameIsFinal(giftFrame, progress)) {
giftFrameFinal = true;
}
return giftFrame;
}
void CraftState::paint(
QPainter &p,
QSize size,
int craftingHeight,
float64 slideProgress) {
const auto width = size.width();
const auto getBackdrop = [&](BackdropView &backdrop) {
const auto ratio = style::DevicePixelRatio();
const auto gradientSize = size;
auto &gradient = backdrop.gradient;
if (gradient.size() != gradientSize * ratio) {
gradient = CreateBgGradient(gradientSize, backdrop.colors);
}
return gradient;
};
auto patternOffsetY = 0.;
const auto paintPattern = [&](
QPainter &q,
PatternView &pattern,
const BackdropView &backdrop,
float64 shown) {
const auto color = backdrop.colors.patternColor;
const auto key = (color.red() << 16)
| (color.green() << 8)
| color.blue();
if (patternOffsetY != 0.) {
q.translate(0, patternOffsetY);
}
PaintBgPoints(
q,
PatternBgPoints(),
pattern.emojis[key],
pattern.emoji.get(),
color,
QRect(0, 0, width, st::boxTitleHeight + craftingHeight),
shown);
if (patternOffsetY != 0.) {
q.translate(0, -patternOffsetY);
}
};
auto animating = false;
auto newEdgeColor = std::optional<QColor>();
auto newButton1 = QColor();
auto newButton2 = QColor();
for (auto i = 0; i != 5; ++i) {
auto &cover = covers[i];
if (cover.shownAnimation.animating()) {
animating = true;
}
const auto finalValue = cover.shown ? 1. : 0.;
const auto shown = cover.shownAnimation.value(finalValue);
if (shown <= 0.) {
break;
} else if (shown == 1.) {
const auto next = i + 1;
if (next < 4
&& covers[next].shown
&& !covers[next].shownAnimation.animating()) {
continue;
}
}
p.setOpacity(shown);
p.drawImage(0, 0, getBackdrop(cover.backdrop));
paintPattern(p, cover.pattern, cover.backdrop, 1.);
if (coversAnimate) {
const auto edge = cover.backdrop.colors.edgeColor;
if (!newEdgeColor) {
newEdgeColor = edge;
newButton1 = cover.button1;
newButton2 = cover.button2;
} else {
newEdgeColor = anim::color(*newEdgeColor, edge, shown);
newButton1 = anim::color(newButton1, cover.button1, shown);
newButton2 = anim::color(newButton2, cover.button2, shown);
}
}
}
if (newEdgeColor) {
edgeColor = *newEdgeColor;
button1 = newButton1;
button2 = newButton2;
}
if (animating) {
p.setOpacity(1.);
} else {
coversAnimate = false;
}
}
void CraftState::updateForGiftCount(int count, Fn<void()> repaint) {
for (auto i = 5; i != 0;) {
auto &cover = covers[--i];
const auto shown = (i < count);
if (cover.shown != shown) {
cover.shown = shown;
const auto from = shown ? 0. : 1.;
const auto to = shown ? 1. : 0.;
cover.shownAnimation.start(
repaint,
from,
to,
st::fadeWrapDuration);
coversAnimate = true;
}
}
}
CraftState::EmptySide CraftState::prepareEmptySide(int index) const {
const auto size = forgeRect.size();
const auto ratio = style::DevicePixelRatio();
auto result = QImage(size * ratio, QImage::Format_ARGB32_Premultiplied);
result.setDevicePixelRatio(ratio);
const auto bg = anim::color(forgeBg1, forgeBg2, index / 5.);
result.fill(bg);
auto p = QPainter(&result);
st::craftForge.paintInCenter(p, QRect(QPoint(), size), st::white->c);
//#if _DEBUG
// p.setFont(st::semiboldFont);
// p.setPen(st::white);
// p.drawText(
// size.width() / 10,
// size.width() / 10 + st::semiboldFont->ascent,
// QString::number(index));
//#endif // _DEBUG
p.end();
return { .bg = bg, .frame = result };
}
void SetupCraftProgressTitle(
not_null<VerticalLayout*> container,
not_null<rpl::variable<float64>*> opacity) {
const auto row = container->add(
object_ptr<RpWidget>(container),
st::boxRowPadding + st::craftProgressTitleMargin,
style::al_top);
const auto label = CreateChild<FlatLabel>(
row,
tr::lng_gift_craft_progress(),
st::uniqueGiftTitle);
label->setTextColorOverride(st::white->c);
const auto iconSize = st::craftProgressIconSize;
const auto iconWidget = CreateChild<RpWidget>(row);
iconWidget->resize(iconSize);
auto owned = Lottie::MakeIcon({
.name = u"craft_progress"_q,
.sizeOverride = iconSize,
.limitFps = true,
});
const auto icon = owned.get();
iconWidget->lifetime().add([kept = std::move(owned)] {});
const auto startAnimation = [=] {
icon->animate(
[=] { iconWidget->update(); },
0,
icon->framesCount() - 1);
};
startAnimation();
iconWidget->paintRequest(
) | rpl::on_next([=] {
auto p = QPainter(iconWidget);
p.setOpacity(opacity->current());
icon->paint(p, 0, 0);
if (!icon->animating() && icon->frameIndex() > 0) {
startAnimation();
}
}, iconWidget->lifetime());
rpl::combine(
label->sizeValue(),
row->sizeValue()
) | rpl::on_next([=](QSize labelSize, QSize rowSize) {
const auto skip = st::craftProgressIconSkip;
const auto totalWidth = iconSize.width() + skip + labelSize.width();
const auto rowHeight = std::max(iconSize.height(), labelSize.height());
if (rowSize.height() != rowHeight) {
row->resize(rowSize.width(), rowHeight);
return;
}
const auto left = (rowSize.width() - totalWidth) / 2;
iconWidget->move(left, (rowHeight - iconSize.height()) / 2);
label->move(
left + iconSize.width() + skip,
(rowHeight - labelSize.height()) / 2);
}, row->lifetime());
opacity->value(
) | rpl::on_next([=](float64 value) {
label->setOpacity(value);
iconWidget->update();
}, row->lifetime());
}
void SetupProgressControls(
not_null<CraftAnimationState*> state,
not_null<RpWidget*> canvas) {
const auto add = [&](not_null<FlatLabel*> label) {
state->progressOpacity.value() | rpl::on_next([=](float64 opacity) {
label->setOpacity(opacity);
}, label->lifetime());
};
const auto controls = CreateChild<VerticalLayout>(canvas);
controls->resizeToWidth(canvas->width());
controls->move(0, state->shared->craftingBottom);
SetupCraftProgressTitle(controls, &state->progressOpacity);
const auto subColor = QColor(255, 255, 255, 178);
const auto about = controls->add(
object_ptr<FlatLabel>(
controls,
tr::lng_gift_craft_progress_about(
lt_gift,
rpl::single(tr::marked(state->shared->giftName)),
tr::rich),
st::uniqueGiftSubtitle),
st::boxRowPadding + st::craftProgressAboutMargin,
style::al_top);
add(about);
about->setTextColorOverride(subColor);
const auto warning = controls->add(
object_ptr<FlatLabel>(
controls,
tr::lng_gift_craft_progress_fails(),
st::craftAbout),
st::boxRowPadding + st::craftProgressWarningMargin,
style::al_top);
add(warning);
warning->setTextColorOverride(subColor);
const auto chance = controls->add(
object_ptr<FlatLabel>(
controls,
tr::lng_gift_craft_progress_chance(
tr::now,
lt_percent,
FormatPercent(state->shared->successPermille)),
st::craftChance),
st::boxRowPadding + st::craftProgressChanceMargin,
style::al_top);
add(chance);
chance->setTextColorOverride(st::white->c);
chance->paintOn([=](QPainter &p) {
if (const auto opacity = state->progressOpacity.current()) {
p.setPen(Qt::NoPen);
p.setOpacity(opacity);
p.setBrush(state->shared->forgeBgOverlay);
const auto radius = chance->height() / 2.;
p.drawRoundedRect(chance->rect(), radius, radius);
}
});
controls->showOn(state->progressOpacity.value(
) | rpl::map(
rpl::mappers::_1 > 0.
) | rpl::distinct_until_changed());
}
void SetupFailureControls(
not_null<CraftAnimationState*> state,
not_null<RpWidget*> canvas) {
const auto add = [&](not_null<FlatLabel*> label) {
state->failureOpacity.value() | rpl::on_next([=](float64 opacity) {
label->setOpacity(opacity);
}, label->lifetime());
};
const auto controls = CreateChild<VerticalLayout>(canvas);
controls->resizeToWidth(canvas->width());
controls->move(0, state->shared->craftingBottom);
const auto title = controls->add(
object_ptr<FlatLabel>(
controls,
tr::lng_gift_craft_failed_title(),
st::uniqueGiftTitle),
st::boxRowPadding + st::craftFailureTitleMargin,
style::al_top);
add(title);
title->setTextColorOverride(QColor(0xF8, 0x4A, 0x4A));
const auto about = controls->add(
object_ptr<FlatLabel>(
controls,
tr::lng_gift_craft_failed_about(
lt_count,
rpl::single(state->shared->lostGifts.size() * 1.),
tr::rich),
st::uniqueGiftSubtitle),
st::boxRowPadding + st::craftFailureAboutMargin,
style::al_top);
add(about);
about->setTextColorOverride(QColor(0xFF, 0xBC, 0x9B));
controls->showOn(state->failureOpacity.value(
) | rpl::map(
rpl::mappers::_1 > 0.
) | rpl::distinct_until_changed());
}
void SetupCraftNewButton(
not_null<CraftAnimationState*> state,
not_null<RpWidget*> canvas) {
const auto button = CreateChild<GradientButton>(
canvas,
QGradientStops{
{ 0., QColor(0xE2, 0x75, 0x19) },
{ 1., QColor(0xDD, 0x48, 0x19) },
});
button->setFullRadius(true);
button->setClickedCallback([=] {
state->retryWithNewGift();
});
const auto buttonLabel = CreateChild<FlatLabel>(
button,
tr::lng_gift_craft_new_button(),
st::creditsBoxButtonLabel);
buttonLabel->setTextColorOverride(st::white->c);
buttonLabel->setAttribute(
Qt::WA_TransparentForMouseEvents);
button->sizeValue() | rpl::on_next([=](QSize size) {
buttonLabel->moveToLeft(
(size.width() - buttonLabel->width()) / 2,
st::giftBox.button.textTop);
}, buttonLabel->lifetime());
const auto buttonWidth = canvas->width()
- st::craftBoxButtonPadding.left()
- st::craftBoxButtonPadding.right();
const auto buttonHeight = st::giftBox.button.height;
button->setNaturalWidth(buttonWidth);
button->setGeometry(
st::craftBoxButtonPadding.left(),
state->shared->originalButtonY,
buttonWidth,
buttonHeight);
button->show();
button->shownValue() | rpl::filter(
rpl::mappers::_1
) | rpl::take(1) | rpl::on_next([=] {
button->startGlareAnimation();
}, button->lifetime());
}
void StartCraftAnimation(
not_null<GenericBox*> box,
std::shared_ptr<ChatHelpers::Show> show,
std::shared_ptr<CraftState> shared,
Fn<void(Fn<void(CraftResult)> callback)> startRequest,
Fn<void(Fn<void()> closeCurrent)> retryWithNewGift) {
const auto container = box->verticalLayout();
while (container->count() > 0) {
delete container->widgetAt(0);
}
auto canvas = object_ptr<RpWidget>(container);
const auto raw = canvas.data();
const auto state = raw->lifetime().make_state<CraftAnimationState>();
state->retryWithNewGift = [=] {
retryWithNewGift(crl::guard(box, [=] { box->closeBox(); }));
};
const auto title = CreateChild<FlatLabel>(
raw,
tr::lng_gift_craft_title(),
st::uniqueGiftTitle);
title->naturalWidthValue() | rpl::on_next([=](int titleWidth) {
const auto width = st::boxWideWidth;
title->moveToLeft(
(width - titleWidth) / 2,
st::craftTitleMargin.top(),
width);
}, title->lifetime());
title->setTextColorOverride(st::white->c);
const auto height = shared->containerHeight;
const auto craftingHeight = shared->craftingBottom - shared->craftingTop;
state->shared = std::move(shared);
state->shared->craftingStarted = true;
const auto craftingSize = QSize(container->width(), height);
raw->resize(craftingSize);
for (auto &corner : state->shared->corners) {
if (corner.giftButton) {
++state->totalGifts;
}
}
state->loadingAnimation = std::make_unique<InfiniteRadialAnimation>(
[=] { raw->update(); },
st::craftForgeLoading);
SetupProgressControls(state, raw);
SetupFailureControls(state, raw);
state->progressShown.value(
) | rpl::combine_previous(
) | rpl::on_next([=](bool wasShown, bool nowShown) {
if (wasShown == nowShown) {
return;
}
const auto from = wasShown ? 1. : 0.;
const auto to = nowShown ? 1. : 0.;
state->progressFadeIn.start([=] {
raw->update();
}, from, to, kProgressFadeInDuration, anim::easeOutCubic);
}, raw->lifetime());
state->failureShown.value(
) | rpl::combine_previous(
) | rpl::on_next([=](bool wasShown, bool nowShown) {
if (wasShown == nowShown) {
return;
}
const auto from = wasShown ? 1. : 0.;
const auto to = nowShown ? 1. : 0.;
state->failureFadeIn.start([=] {
raw->update();
if (!state->failureFadeIn.animating()) {
SetupCraftNewButton(state, raw);
}
}, from, to, kFailureFadeDuration, anim::easeOutCubic);
}, raw->lifetime());
raw->paintOn([=](QPainter &p) {
const auto shared = state->shared.get();
const auto success = state->successAnimation.get();
const auto failure = state->failureAnimation.get();
const auto slideProgress = state->slideOutAnimation.value(1.);
if (slideProgress < 1. || (failure && failure->started)) {
shared->paint(p, craftingSize, craftingHeight, slideProgress);
} else {
if (shared->craftBg.isNull()) {
const auto ratio = style::DevicePixelRatio();
shared->craftBg = QImage(
craftingSize * ratio,
QImage::Format_ARGB32_Premultiplied);
shared->craftBg.setDevicePixelRatio(ratio);
shared->craftBg.fill(Qt::transparent);
auto q = QPainter(&shared->craftBg);
shared->paint(q, craftingSize, craftingHeight, 1.);
}
if (success && success->hiding) {
p.setOpacity(1. - success->heightAnimation.value(1.));
}
p.drawImage(0, 0, shared->craftBg);
if (success && success->hiding) {
p.setOpacity(1.);
}
}
if (slideProgress < 1.) {
PaintSlideOutPhase(p, shared, craftingSize, slideProgress);
} else {
const auto craftingOffsetY = success
? (-success->coverShift * success->expanded)
: 0.;
if (success && success->expanded > 0.) {
const auto width = st::boxWideWidth;
const auto top = st::craftTitleMargin.top();
title->moveToLeft(
(width - title->naturalWidth()) / 2,
top - (success->expanded * (top + title->height())),
width);
}
const auto cubeSize = float64(shared->forgeRect.width());
const auto cubeCenter = QPointF(shared->forgeRect.topLeft())
+ QPointF(cubeSize, cubeSize) / 2.
+ QPointF(0, craftingOffsetY);
for (auto i = 0; i < 4; ++i) {
const auto &corner = shared->corners[i];
if (corner.giftButton && state->giftToSide[i].face < 0) {
const auto giftTopLeft = QPointF()
+ QPointF(corner.originalRect.topLeft())
+ QPointF(0, craftingOffsetY);
p.drawImage(giftTopLeft, corner.gift(0));
}
}
const auto flying = state->currentlyFlying;
const auto firstFlyProgress = (flying == 0)
? state->flightAnimation.value(1.)
: state->giftsLanded
? 1.
: 0.;
const auto loadingShown = state->loadingStartedTime
&& !state->loadingFadingOut;
if (firstFlyProgress < 1.) {
const auto skipForgeIcon = loadingShown && anim::Disabled();
PaintCubeFirstFlight(
p,
state,
firstFlyProgress,
skipForgeIcon);
} else {
PaintCube(p, state, raw, cubeCenter, cubeSize);
}
if (flying >= 0) {
const auto &corner = shared->corners[flying];
const auto progress = (flying > 0)
? state->flightAnimation.value(1.)
: firstFlyProgress;
if (state->flightTargetCorners) {
const auto sourceRect = QRectF(corner.originalRect)
.translated(0, craftingOffsetY);
const auto sourceCorners = RectToCorners(sourceRect);
const auto interpolatedCorners = InterpolateQuadCorners(
sourceCorners,
*state->flightTargetCorners,
progress);
PaintFlyingGiftWithQuad(
p,
corner,
interpolatedCorners,
progress);
} else {
const auto position = ComputeGiftFlightPosition(
corner.originalRect,
cubeCenter,
cubeSize,
progress,
craftingOffsetY);
PaintFlyingGift(p, corner, position, progress);
}
}
PaintLoadingAnimation(p, state);
if (const auto opacity = state->failureOpacity.current()) {
PaintFailureThumbnails(
p,
shared,
craftingSize,
opacity);
}
}
state->progressOpacity = state->progressFadeIn.value(
state->progressShown.current() ? 1. : 0.);
state->failureOpacity = state->failureFadeIn.value(
state->failureShown.current() ? 1. : 0.);
});
const auto startFlying = [=] {
if (state->loadingStartedTime > 0) {
state->loadingFadingOut = true;
state->loadingShownAnimation.start(
[=] { raw->update(); },
1.,
0.,
kLoadingFadeOutDuration);
}
StartGiftFlight(state, raw, 0);
};
const auto tryStartFlying = [=] {
const auto slideFinished = !state->slideOutAnimation.animating();
const auto resultArrived = state->craftResult.has_value();
const auto notYetFlying = (state->currentlyFlying < 0)
&& (state->giftsLanded == 0);
if (!slideFinished || !notYetFlying) {
return;
}
if (!resultArrived) {
if (!state->loadingStartedTime) {
state->loadingStartedTime = crl::now();
state->loadingAnimation->start();
state->loadingShownAnimation.start(
[=] { raw->update(); },
0.,
1.,
kLoadingFadeInDuration);
}
return;
}
if (!state->loadingStartedTime) {
startFlying();
return;
}
const auto elapsed = crl::now() - state->loadingStartedTime;
if (elapsed >= kLoadingMinDuration) {
startFlying();
} else {
base::call_delayed(
kLoadingMinDuration - elapsed,
raw,
startFlying);
}
};
state->progressShown = true;
state->slideOutAnimation.start([=] {
raw->update();
const auto progress = state->slideOutAnimation.value(1.);
if (progress >= 1.) {
tryStartFlying();
}
}, 0., 1., crl::time(300), anim::easeOutCubic);
state->continuousAnimation.init([=](crl::time now) {
if (state->currentPhaseIndex >= 0) {
const auto &config = kGiftAnimations[state->currentPhaseIndex];
const auto elapsed = state->currentPhaseFinished
? (config.duration * Slowing())
: (now - state->animationStartTime);
const auto initial = Rotation{
state->initialRotationX,
state->initialRotationY,
};
const auto r = config.rotation(initial, elapsed / Slowing());
state->rotationX = r.x;
state->rotationY = r.y;
}
raw->update();
if (state->currentlyFlying >= 0
&& !state->flightAnimation.animating()) {
LandCurrentGift(state, now);
}
if (!state->flightAnimation.animating()
&& state->currentlyFlying < 0
&& state->giftsLanded > 0
&& state->giftsLanded < state->totalGifts
&& state->currentPhaseIndex >= 0) {
const auto elapsed = now - state->animationStartTime;
const auto start = state->animationDuration - kFlightDuration;
if (elapsed >= start * Slowing()) {
StartGiftFlightToFace(state, raw, state->nextFaceIndex);
}
}
const auto success = state->successAnimation.get();
if (!state->currentPhaseFinished
&& !state->flightAnimation.animating()
&& state->currentlyFlying < 0
&& state->giftsLanded >= state->totalGifts
&& state->totalGifts > 0
&& state->currentPhaseIndex >= 0) {
const auto elapsed = now - state->animationStartTime;
if (elapsed >= state->animationDuration * Slowing()) {
state->currentPhaseFinished = true;
if (success) {
const auto wasContent = box->height();
const auto wasTotal = box->parentWidget()->height();
const auto wasButtons = wasTotal - wasContent;
container->clear();
container->add(std::move(success->owned));
box->setStyle(st::giftBox);
auto craftAnotherCallback = crl::guard(box, [=] {
retryWithNewGift([=] { box->closeBox(); });
});
const auto entry = EntryForUpgradedGift(
*state->craftResult,
0,
nullptr,
craftAnotherCallback);
Settings::GenericCreditsEntryBody(box, show, entry);
container->resizeToWidth(st::boxWideWidth);
const auto nowContent = box->height();
const auto nowTotal = box->parentWidget()->height();
const auto nowButtons = nowTotal - nowContent;
box->animateHeightFrom(
wasContent + wasButtons - nowButtons);
success->hiding = true;
const auto duration = kSuccessExpandDuration
- kSuccessExpandStart;
success->heightAnimation.start([=] {
const auto height = anim::interpolate(
craftingSize.height(),
success->coverHeight,
success->heightAnimation.value(1.));
raw->resize(craftingSize.width(), height);
}, 0., 1., duration, anim::easeOutCubic);
raw->setParent(box->parentWidget());
raw->show();
}
}
}
if (success && success->finished) {
state->continuousAnimation.stop();
raw->hide();
StartFireworks(box->parentWidget());
}
return true;
});
container->add(std::move(canvas));
if (startRequest) {
const auto weak = base::make_weak(raw);
startRequest([=](CraftResult result) {
if (!weak) {
return;
} else if (v::is<CraftResultError>(result)) {
box->uiShow()->show(MakeInformBox({
.text = v::get<CraftResultError>(result).type,
}));
box->closeBox();
return;
} else if (v::is<CraftResultWait>(result)) {
const auto when = base::unixtime::now()
+ v::get<CraftResultWait>(result).seconds;
ShowCraftLaterError(box->uiShow(), when);
box->closeBox();
return;
}
using Result = std::shared_ptr<Data::GiftUpgradeResult>;
state->craftResult = v::get<Result>(result);
if (const auto result = state->craftResult->get()) {
auto numberText = (result->info.unique && result->info.unique->number > 0)
? rpl::single(u"#"_q + Lang::FormatCountDecimal(result->info.unique->number))
: rpl::producer<QString>();
state->successAnimation = std::make_unique<
CraftDoneAnimation
>(CraftDoneAnimation{
.owned = MakeUniqueGiftCover(
container,
rpl::single(UniqueGiftCover{ *result->info.unique }),
{ .numberText = std::move(numberText) }),
});
const auto success = state->successAnimation.get();
const auto raw = success->owned.get();
success->widget = raw;
raw->hide();
raw->resizeToWidth(st::boxWideWidth);
SendPendingMoveResizeEvents(raw);
success->coverHeight = raw->height();
success->coverShift = state->shared->forgeRect.y()
+ (state->shared->forgeRect.height() / 2)
- (raw->height() / 2);
}
tryStartFlying();
});
}
}
} // namespace Ui