# Code Review Style Guide This file contains style and formatting rules that the review subagent must check and fix. These are mechanical issues that should always be caught during code review. ## Empty line before closing brace Always add an empty line before the closing brace of a **class** (which has one or more sections like `public:` / `private:`). Plain **structs** with just data members do NOT get a trailing empty line — they are compact: `struct Foo { data lines; };`. ```cpp // BAD: class MyClass { public: void foo(); private: int _value = 0; }; // GOOD: class MyClass { public: void foo(); private: int _value = 0; }; ``` ## Multi-line expressions — operators at the start of continuation lines When splitting an expression across multiple lines, place operators (like `&&`, `||`, `;`, `+`, etc.) at the **beginning** of continuation lines, not at the end of the previous line. This makes it immediately obvious from the left edge whether a line is a continuation or new code. ```cpp // BAD - continuation looks like scope code: if (const auto &lottie = animation->lottie; lottie && lottie->valid() && lottie->framesCount() > 1) { lottie->animate([=] { // GOOD - semicolon at start signals continuation: if (const auto &lottie = animation->lottie ; lottie && lottie->valid() && lottie->framesCount() > 1) { lottie->animate([=] { // BAD - trailing && makes next line look like independent code: if (veryLongExpression() && anotherLongExpression() && anotherOne()) { doSomething(); // GOOD - leading && clearly marks continuation: if (veryLongExpression() && anotherLongExpression() && anotherOne()) { doSomething(); ``` ## Minimize type checks — prefer direct cast over is + as Don't check a type and then cast — just cast and check for null. `asUser()` already returns `nullptr` when the peer is not a user, so calling `isUser()` first is redundant. The same applies to `asChannel()`, `asChat()`, etc. ```cpp // BAD - redundant isUser() check, then asUser(): if (peer && peer->isUser()) { peer->asUser()->setNoForwardFlags( // GOOD - just cast and null-check: if (const auto user = peer->asUser()) { user->setNoForwardFlags( ``` When you need a specific subtype, look up the specific subtype directly instead of loading a generic type and then casting: ```cpp // BAD - loads generic peer, then casts: if (const auto peer = session().data().peerLoaded(peerId) ; peer && peer->isUser()) { peer->asUser()->setNoForwardFlags( // GOOD - look up the specific subtype directly: const auto userId = peerToUser(peerId); if (const auto user = session().data().userLoaded(userId)) { user->setNoForwardFlags( ``` Avoid C++17 `if` with initializer (`;` inside the condition) when the code can be written more clearly with simple nested `if` statements or by extracting the value beforehand: ```cpp // BAD - complex if-with-initializer: if (const auto peer = session().data().peerLoaded(peerId) ; peer && peer->isUser()) { // GOOD - simple nested ifs when direct lookup isn't available: if (const auto peer = session().data().peerLoaded(peerId)) { if (const auto user = peer->asUser()) { ## Always initialize variables of basic types Never leave variables of basic types (`int`, `float`, `bool`, pointers, etc.) uninitialized. Custom types with constructors are fine — they initialize themselves. But for any basic type, always provide a default value (`= 0`, `= false`, `= nullptr`, etc.). This applies especially to class fields, where uninitialized members are a persistent source of bugs. The only exception is performance-critical hot paths where you can prove no read-from-uninitialized-memory occurs. For class fields there is no such exception — always initialize. ```cpp // BAD: int _bulletLeft; int _bulletTop; bool _expanded; SomeType *_pointer; // GOOD: int _bulletLeft = 0; int _bulletTop = 0; bool _expanded = false; SomeType *_pointer = nullptr; ``` ## Prefer tr:: projections over Ui::Text:: in localization calls Inside `tr::lng_...()` calls, always use the `tr::` projection helpers instead of their `Ui::Text::` equivalents. The `tr::` helpers are shorter and work uniformly as both placeholder wrappers and final projectors. | Instead of | Use | |---|---| | `Ui::Text::Bold(x)` | `tr::bold(x)` | | `Ui::Text::Italic(x)` | `tr::italic(x)` | | `Ui::Text::RichLangValue` | `tr::rich` | | `Ui::Text::WithEntities` | `tr::marked` | ```cpp // BAD - verbose Ui::Text:: functions: tr::lng_some_key( tr::now, lt_name, Ui::Text::Bold(name), lt_group, Ui::Text::Bold(group), Ui::Text::RichLangValue) // GOOD - concise tr:: helpers: tr::lng_some_key( tr::now, lt_name, tr::bold(name), lt_group, tr::bold(group), tr::rich) ``` ## Multi-line calls — one argument per line When a function call doesn't fit on one line, put each argument on its own line. Don't group "logical pairs" on the same line — it creates inconsistent line lengths and makes diffs noisier. ```cpp // BAD - pairs of arguments sharing lines: tr::lng_some_key( tr::now, lt_name, tr::bold(name), lt_group, tr::bold(group), tr::rich) // GOOD - one argument per line: tr::lng_some_key( tr::now, lt_name, tr::bold(name), lt_group, tr::bold(group), tr::rich) // Single-line is fine when everything fits: auto text = tr::lng_settings_title(tr::now); ``` ## std::optional access — avoid value() Do not call `std::optional::value()` because it throws an exception that is not available on older macOS targets. Use `has_value()`, `value_or()`, `operator bool()`, or `operator*` instead. ## Sort includes alphabetically, nested folders first After the file's own header, sort `#include` directives alphabetically with two special rules: 1. **Nested folders before files** in the same directory — like Finder / File Explorer (folders first, then files). E.g. `ui/controls/button.h` sorts before `ui/abstract_button.h`. 2. **Style includes (`styles/style_*.h`) always go last**, separated from the rest. ```cpp // BAD - arbitrary order, style mixed in: #include "media/audio/media_audio.h" #include "styles/style_media_player.h" #include "data/data_document.h" #include "apiwrap.h" // GOOD - alphabetical, folders first, styles last: #include "apiwrap.h" #include "data/data_document.h" #include "media/audio/media_audio.h" #include "styles/style_media_player.h" ``` ## Use C++17 nested namespace syntax Use `namespace A::B {` instead of nesting `namespace A { namespace B {`. The closing comment mirrors the opening: `} // namespace A::B`. ```cpp // BAD - old-style nesting: namespace Media { namespace Player { ... } // namespace Player } // namespace Media // GOOD - C++17 nested: namespace Media::Player { ... } // namespace Media::Player ``` ## Merge consecutive branches with identical bodies When two or more consecutive `if` / `else if` branches execute the same code, combine their conditions into a single branch. ```cpp // BAD - duplicated body: if (!document) { finalize(); return; } if (!document->isSong()) { finalize(); return; } // GOOD - combined: if (!document || !document->isSong()) { finalize(); return; } ``` ## Use base::take for read-and-reset When you need to read a variable's current value and reset it in one step, use `base::take(var)` instead of manually copying and clearing. `base::take` returns the old value and resets the variable to its default-constructed state. ```cpp // BAD - manual read + reset: if (_playing) { _listenedMs += crl::now() - _playStartedAt; _playing = false; } // GOOD: if (base::take(_playing)) { _listenedMs += crl::now() - _playStartedAt; } // BAD - copy fields then clear them one by one: const auto document = _document; const auto contextId = _contextId; _document = nullptr; _listenedMs = 0; if (!document) { return; } // GOOD - take everything upfront, then validate: const auto document = base::take(_document); const auto contextId = base::take(_contextId); const auto duration = static_cast(base::take(_listenedMs) / 1000); if (!document || duration <= 0) { return; } ``` ## Don't wrap tr:: lang keys in rpl::single `tr::lng_*()` (without `tr::now`) already returns an `rpl::producer`. Wrapping a snapshot in `rpl::single()` defeats live language switching — the value is captured once and never updates. Just call the lang key without `tr::now`. ```cpp // BAD - frozen snapshot, won't update on language change: rpl::single(tr::lng_ai_compose_title(tr::now)) // GOOD - live producer that updates automatically: tr::lng_ai_compose_title() ``` ## Extract method definitions from local classes When defining local classes (e.g. in anonymous namespaces), keep the class body compact — only declarations. Put all method definitions **after** all class definitions. This avoids unnecessary nesting inside the class body and keeps methods at the same indentation level as free functions. ```cpp // BAD - methods defined inline, adding a nesting level: class MyWidget final : public Ui::RpWidget { public: MyWidget(QWidget *parent) : RpWidget(parent) { // ... 20 lines of setup } void setActive(bool active) { _active = active; update(); } protected: void paintEvent(QPaintEvent *e) override { // ... 30 lines of painting } private: bool _active = false; }; // GOOD - class is a compact declaration, methods defined after: class MyWidget final : public Ui::RpWidget { public: MyWidget(QWidget *parent, QString label); void setActive(bool active); protected: void paintEvent(QPaintEvent *e) override; private: bool _active = false; }; MyWidget::MyWidget(QWidget *parent, QString label) : RpWidget(parent) { // ... 20 lines of setup } void MyWidget::setActive(bool active) { _active = active; update(); } void MyWidget::paintEvent(QPaintEvent *e) { // ... 30 lines of painting } ``` When there are multiple local classes, put **all class definitions first**, then **all method definitions** after. This keeps the declarations readable as an overview. ## Static member functions use PascalCase Non-static member functions use camelCase (`startBatch`, `finalize`). Static member functions use PascalCase (`ShouldTrack`, `Parse`, `Create`), matching the convention for free functions. ```cpp // BAD - camelCase for static method: [[nodiscard]] static bool shouldTrack(not_null item); // GOOD - PascalCase for static method: [[nodiscard]] static bool ShouldTrack(not_null item); ```