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https://github.com/AyuGram/AyuGramDesktop.git
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Theme preview ready.
Also style::color is now copyable, constructed only inside a palette. Also macOS setup new background ready.
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@@ -0,0 +1,415 @@
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/*
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This file is part of Telegram Desktop,
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the official desktop version of Telegram messaging app, see https://telegram.org
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Telegram Desktop is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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It is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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In addition, as a special exception, the copyright holders give permission
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to link the code of portions of this program with the OpenSSL library.
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Full license: https://github.com/telegramdesktop/tdesktop/blob/master/LICENSE
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Copyright (c) 2014-2016 John Preston, https://desktop.telegram.org
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*/
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#include "stdafx.h"
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#include "core/task_queue.h"
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namespace base {
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namespace {
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auto MainThreadId = QThread::currentThreadId();
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const auto MaxThreadsCount = qMax(QThread::idealThreadCount(), 2);
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template <typename Lambda>
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class Thread : public QThread {
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public:
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Thread(Lambda code) : _code(std_::move(code)) {
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}
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void run() override {
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_code();
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}
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private:
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Lambda _code;
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};
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template <typename Lambda>
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object_ptr<Thread<Lambda>> MakeThread(Lambda code) {
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return object_ptr<Thread<Lambda>>(std_::move(code));
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}
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} // namespace
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class TaskQueue::TaskQueueList {
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public:
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TaskQueueList();
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void Register(TaskQueue *queue);
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void Unregister(TaskQueue *queue);
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bool IsInList(TaskQueue *queue) const;
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void Clear();
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bool Empty(int list_index_) const;
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TaskQueue *TakeFirst(int list_index_);
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private:
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void Insert(TaskQueue *queue, int list_index_);
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void Remove(TaskQueue *queue, int list_index_);
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TaskQueue *Tail() { return &tail_; }
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const TaskQueue *Tail() const { return &tail_; }
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TaskQueue tail_ = { Type::Special, Priority::Normal };
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TaskQueue *(lists_[kQueuesListsCount]);
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};
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class TaskQueue::TaskThreadPool {
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struct Private {
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};
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public:
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TaskThreadPool(const Private &) { }
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static const QSharedPointer<TaskThreadPool> &Instance();
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void AddQueueTask(TaskQueue *queue, Task &&task);
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void RemoveQueue(TaskQueue *queue);
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~TaskThreadPool();
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private:
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void ThreadFunction();
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std_::vector_of_moveable<object_ptr<QThread>> threads_;
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QMutex queues_mutex_;
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// queues_mutex_ must be locked when working with the list.
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TaskQueueList queue_list_;
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QWaitCondition thread_condition_;
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bool stopped_ = false;
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int tasks_in_process_ = 0;
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int background_tasks_in_process_ = 0;
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};
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TaskQueue::TaskQueueList::TaskQueueList() {
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for (auto &list : lists_) {
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list = &tail_;
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}
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}
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void TaskQueue::TaskQueueList::Register(TaskQueue *queue) {
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t_assert(!queue->SerialTaskInProcess());
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Insert(queue, kAllQueuesList);
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if (queue->priority_ == Priority::Normal) {
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Insert(queue, kOnlyNormalQueuesList);
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}
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}
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void TaskQueue::TaskQueueList::Unregister(TaskQueue *queue) {
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Remove(queue, kAllQueuesList);
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if (queue->priority_ == Priority::Normal) {
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Remove(queue, kOnlyNormalQueuesList);
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}
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}
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void TaskQueue::TaskQueueList::Insert(TaskQueue *queue, int list_index_) {
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t_assert(list_index_ < kQueuesListsCount);
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auto tail = Tail();
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if (lists_[list_index_] == tail) {
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lists_[list_index_] = queue;
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}
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auto &list_entry = queue->list_entries_[list_index_];
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t_assert(list_entry.after == nullptr);
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if ((list_entry.before = tail->list_entries_[list_index_].before)) {
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list_entry.before->list_entries_[list_index_].after = queue;
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}
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list_entry.after = tail;
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tail->list_entries_[list_index_].before = queue;
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}
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void TaskQueue::TaskQueueList::Remove(TaskQueue *queue, int list_index_) {
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t_assert(list_index_ < kQueuesListsCount);
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auto &list_entry = queue->list_entries_[list_index_];
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t_assert(list_entry.after != nullptr);
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if (lists_[list_index_] == queue) {
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lists_[list_index_] = list_entry.after;
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} else {
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t_assert(list_entry.before != nullptr);
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list_entry.before->list_entries_[list_index_].after = list_entry.after;
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}
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list_entry.after->list_entries_[list_index_].before = list_entry.before;
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list_entry.before = list_entry.after = nullptr;
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}
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bool TaskQueue::TaskQueueList::IsInList(TaskQueue *queue) const {
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if (queue->list_entries_[kAllQueuesList].after) {
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return true;
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}
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t_assert(queue->list_entries_[kOnlyNormalQueuesList].after == nullptr);
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return false;
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}
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void TaskQueue::TaskQueueList::Clear() {
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auto tail = Tail();
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for (int i = 0; i < kQueuesListsCount; ++i) {
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for (auto j = lists_[i], next = j; j != tail; j = next) {
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auto &list_entry = j->list_entries_[i];
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next = list_entry.after;
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list_entry.before = list_entry.after = nullptr;
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}
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lists_[i] = tail;
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}
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}
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bool TaskQueue::TaskQueueList::Empty(int list_index_) const {
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t_assert(list_index_ < kQueuesListsCount);
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auto list = lists_[list_index_];
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t_assert(list != nullptr);
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return (list->list_entries_[list_index_].after == nullptr);
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}
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TaskQueue *TaskQueue::TaskQueueList::TakeFirst(int list_index_) {
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t_assert(!Empty(list_index_));
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auto queue = lists_[list_index_];
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Unregister(queue);
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// log_msgs.push_back("Unregistered from list in TakeFirst");
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return queue;
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}
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void TaskQueue::TaskThreadPool::AddQueueTask(TaskQueue *queue, Task &&task) {
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QMutexLocker lock(&queues_mutex_);
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queue->tasks_.push_back(new Task(std::move(task)));
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auto list_was_empty = queue_list_.Empty(kAllQueuesList);
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auto threads_count = threads_.size();
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auto all_threads_processing = (threads_count == tasks_in_process_);
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auto some_threads_are_vacant = !all_threads_processing && list_was_empty;
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auto will_create_thread = !some_threads_are_vacant && (threads_count < MaxThreadsCount);
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if (!queue->SerialTaskInProcess()) {
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if (!queue_list_.IsInList(queue)) {
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queue_list_.Register(queue);
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}
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}
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if (will_create_thread) {
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threads_.push_back(MakeThread([this]() {
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ThreadFunction();
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}));
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threads_.back()->start();
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} else if (some_threads_are_vacant) {
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t_assert(threads_count > tasks_in_process_);
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thread_condition_.wakeOne();
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}
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}
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void TaskQueue::TaskThreadPool::RemoveQueue(TaskQueue *queue) {
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QMutexLocker lock(&queues_mutex_);
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if (queue_list_.IsInList(queue)) {
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queue_list_.Unregister(queue);
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}
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if (queue->destroyed_flag_) {
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*queue->destroyed_flag_ = true;
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}
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}
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TaskQueue::TaskThreadPool::~TaskThreadPool() {
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{
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QMutexLocker lock(&queues_mutex_);
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queue_list_.Clear();
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stopped_ = true;
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}
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thread_condition_.wakeAll();
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for (auto &thread : threads_) {
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thread->wait();
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}
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}
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const QSharedPointer<TaskQueue::TaskThreadPool> &TaskQueue::TaskThreadPool::Instance() { // static
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static auto Pool = MakeShared<TaskThreadPool>(Private());
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return Pool;
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}
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void TaskQueue::TaskThreadPool::ThreadFunction() {
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// Flag marking that the previous processed task was
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// with a Background priority. We count all the background
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// tasks being processed.
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bool background_task = false;
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// Saved serial queue pointer. When we process a serial
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// queue task we don't return the queue to the list until
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// the task is processed and we return it on the next cycle.
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TaskQueue *serial_queue = nullptr;
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bool serial_queue_destroyed = false;
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bool task_was_processed = false;
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while (true) {
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std_::unique_ptr<Task> task;
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{
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QMutexLocker lock(&queues_mutex_);
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// Finish the previous task processing.
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if (task_was_processed) {
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--tasks_in_process_;
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}
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if (background_task) {
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--background_tasks_in_process_;
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background_task = false;
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}
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if (serial_queue) {
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if (!serial_queue_destroyed) {
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serial_queue->destroyed_flag_ = nullptr;
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if (!serial_queue->tasks_.empty()) {
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queue_list_.Register(serial_queue);
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}
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}
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serial_queue = nullptr;
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serial_queue_destroyed = false;
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}
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// Wait for a task to appear in the queues list.
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while (queue_list_.Empty(kAllQueuesList)) {
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if (stopped_) {
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return;
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}
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thread_condition_.wait(&queues_mutex_);
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}
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// Select a task we will be processing.
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auto processing_background = (background_tasks_in_process_ > 0);
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auto take_only_normal = processing_background && !queue_list_.Empty(kOnlyNormalQueuesList);
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auto take_from_list_ = take_only_normal ? kOnlyNormalQueuesList : kAllQueuesList;
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auto queue = queue_list_.TakeFirst(take_from_list_);
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t_assert(!queue->tasks_.empty());
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task.reset(queue->tasks_.front());
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queue->tasks_.pop_front();
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if (queue->type_ == Type::Serial) {
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// Serial queues are returned in the list for processing
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// only after the task is finished.
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serial_queue = queue;
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t_assert(serial_queue->destroyed_flag_ == nullptr);
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serial_queue->destroyed_flag_ = &serial_queue_destroyed;
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} else if (!queue->tasks_.empty()) {
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queue_list_.Register(queue);
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}
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++tasks_in_process_;
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task_was_processed = true;
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if (queue->priority_ == Priority::Background) {
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++background_tasks_in_process_;
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background_task = true;
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}
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}
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(*task)();
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}
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}
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TaskQueue::TaskQueue(Type type, Priority priority)
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: type_(type)
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, priority_(priority) {
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if (type_ != Type::Main && type_ != Type::Special) {
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weak_thread_pool_ = TaskThreadPool::Instance();
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}
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}
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TaskQueue::~TaskQueue() {
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if (type_ != Type::Main && type_ != Type::Special) {
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if (auto thread_pool = weak_thread_pool_.lock()) {
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thread_pool->RemoveQueue(this);
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}
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}
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for (auto task : take(tasks_)) {
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delete task;
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}
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}
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void TaskQueue::Put(Task &&task) {
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if (type_ == Type::Main) {
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QMutexLocker lock(&tasks_mutex_);
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tasks_.push_back(new Task(std::move(task)));
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Sandbox::MainThreadTaskAdded();
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} else {
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t_assert(type_ != Type::Special);
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TaskThreadPool::Instance()->AddQueueTask(this, std::move(task));
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}
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}
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void TaskQueue::ProcessMainTasks() { // static
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t_assert(QThread::currentThreadId() == MainThreadId);
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while (ProcessOneMainTask()) {
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}
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}
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void TaskQueue::ProcessMainTasks(TimeMs max_time_spent) { // static
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t_assert(QThread::currentThreadId() == MainThreadId);
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auto start_time = getms();
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while (ProcessOneMainTask()) {
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if (getms() >= start_time + max_time_spent) {
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break;
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}
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}
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}
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bool TaskQueue::ProcessOneMainTask() { // static
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std_::unique_ptr<Task> task;
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{
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QMutexLocker lock(&Main().tasks_mutex_);
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auto &tasks = Main().tasks_;
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if (tasks.empty()) {
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return false;
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}
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task.reset(tasks.front());
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tasks.pop_front();
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}
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(*task)();
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return true;
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}
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bool TaskQueue::IsMyThread() const {
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if (type_ == Type::Main) {
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return (QThread::currentThreadId() == MainThreadId);
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}
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t_assert(type_ != Type::Special);
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return false;
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}
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// Default queues.
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TaskQueue &TaskQueue::Main() { // static
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static TaskQueue MainQueue { Type::Main, Priority::Normal };
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return MainQueue;
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}
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TaskQueue &TaskQueue::Normal() { // static
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static TaskQueue NormalQueue { Type::Concurrent, Priority::Normal };
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return NormalQueue;
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}
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TaskQueue &TaskQueue::Background() { // static
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static TaskQueue BackgroundQueue { Type::Concurrent, Priority::Background };
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return BackgroundQueue;
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}
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} // namespace base
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